So 3 days in, this one immediately got its hooks in me and I'm trying to 100% it to the best of my ability. I love the pixel art style a lot, the succubus has a super appealingly palette for me, and the idea of an idle game based around optimized routing kind of tickles my brain in a way that is deeply engaging. The kind of fiddlyness of the routing is extremely satisfying and I like so much of the core interactions.
I do think the communication is the biggest issue aside from some quality of life features-- there's a lot of stats and mechanics that are hard to understand on their own (active stat vs level of stat) and trying to figure out where the sweet spot of your stats should be could be better communicated, but honestly I'm having a great time, thank you for this.