I haven't put anything there yet but it's http://sheeeeeeeep.art/
Currently all my NSFW stuff is on this semi-hidden backgrooms section: https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html
I haven't put anything there yet but it's http://sheeeeeeeep.art/
Currently all my NSFW stuff is on this semi-hidden backgrooms section: https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html
That was a pretty fun proof of concept. I got really into it by the end. Not sure if there was supposed to be a final scene as it just fades into black. I learned you've gotta work the train a little bit after blowing past the first station. I also never seemed to make enough to get a weapon upgrade. However, I rather liked being able to shuffle around the train.
What an unusually little art piece. Took me a hot minute to find what buttons to press to move about. Like the crunch graphics and useage of photo background. Kinda wish it wasn't so short, would have loved to spent a while longer with a piece in this style. I think I'd personally call this more of a business card with how succinct it is.
Also, there was pointing, but didn't find much clicking.
I found the navigation system could struggle a bit on the stairs. Additionally, finding the last prefect ingredient for the "futanari" potion did illicit a "really?" reaction out of me. I only found it after running out of ideas for stuff to click on. I think some items could have been better alluded to. The two characters you where helping out were cute.
Yeah, I think towards my final attempt at a rewrite, I was slowly moving towards a command-dispatch approach. Where actions generated command for the engine to process. Sadly, I lost steam on the project and had to let it go. Definitely good to consider what your interaction system will be before getting to deep into the future development
I look forward to what other work you have in store.
Absolute mood w/r/t this style of game. An old project of mine, chitinous carnival, exploded spectacularly as I realized just how hard it was to build a modular system. You kinda end up making a very fancy interpreter. What you did show case was a pretty solid adventure tho.
I liked the art and the whole process of activating the vibrate was pretty well fleshed out despite being so short.
I've got my stuff up on this shoddle made backrooms page. Gonna be working on something more Official (tm) Soon (tm). Also need to update it with a new project ( https://www.sheeeeeeeep.art/backrooms/drunken-stumble-html/ ). I won't be gotten ride of that easily.
https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html
Got to about 8 orders on my first go through. Definitely agree that keybindings would go a long way. Nice seeing a "order preparation game" that isn't about cooking food.
Edit: okay, after moving the game over to my screen table to lock in, I managed to get 15 photos finished. This game would be a lot of fun if you could upgrade you studio.