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and Null

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A member registered Apr 09, 2017 · View creator page →

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Yeah, you've basically found everything. I have actually published a few new things to my page. Mostly just small toys. Dunno when/if I'll have the time and energy to work on something bigger. Tho, perhaps, not as ambitious as I was with CC.

Unfortunately there isn't much beyond that in the game. The bag-of-bugs has a couple interaction as well as the "Weird Ball" item you can get as a large prize. I'm sadly, not able to work on the game any more. Burnt out and the code is just to much of a mess.

They yearn for the burge

Thank you. These are the kind words that keep me going through such troubled times.

I've got my stuff up on this shoddle made backrooms page. Gonna be working on something more Official (tm) Soon (tm). Also need to update it with a new project ( https://www.sheeeeeeeep.art/backrooms/drunken-stumble-html/ ). I won't be gotten ride of that easily.

https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html

It's a neat concept, tho there were a lot of times where I felt forced to guess and check multiple possibilities (such as with the hint "afternoon"). And there was one moment where I wasn't sure what the logical jump was (or it seemed like the next solution contradicted the last).

Wow, this is actually just a whole ass game. Impressive work! While, I'm not one for these styles of games, I cannot deny the level of polish achieved.

It seems like it's a bug with pen tablets with LÖVE and Linux. When mouse is set to relative mode, my tablet looses all ability to send mouse inputs.

I think Georgio has COVID with a cough like that. Loved the art in the game! I didn't I could use the item I find until I started pushing random "action" buttons based on what other games liked to use.

Harvesting plants having a risk to you is a good way to keep the game interesting. Led to some funny moments where I got blind sided by the consequences of some plant I didn't know about. The health was generous enough that I didn't die from it.

5/5 on Mood, you definitely managed to make something charming out of the bits and pieces you've had.

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Got to about 8 orders on my first go through. Definitely agree that keybindings would go a long way. Nice seeing a "order preparation game" that isn't about cooking food.

Edit: okay, after moving the game over to my screen table to lock in, I managed to get 15 photos finished. This game would be a lot of fun if you could upgrade you studio.

What Dark Fall

No Spring Dawn

Enjoy Dream Cool Sun

Colorful Morning Core

------------------------------

Dig the vibe and colors. Makes for a fun toy to play with.

Perfectly paced point and click adventure. Every item  felt like I was naturally guided to pick it up and interact with a specific thing. Gave me a sense of finding lost things rather than trying to solve puzzles.

Rather snazzy game. While the gems gave you some leads, it did feel like a gamble every time. I could see this being expanded upon with other mechanics and tools. Possibly a game about building up a mining company.

I'm always a fan of "walk around and do a thing". Tho, it would be nice if it was easier to locate bones. The music was a wild little ride the whole way through.

I'm running this on LOVE 11.5 using Linux and I can't seem to move my mouse when the game has it grabbed? I am able to move it around when I press escape to free my mouse.

I'm enjoying exploring the world so far and finding new secrets after each death. Learning what extremely filling items are hiding where and saving them for when I'm in a pinch after a big exploration session. I rather like the hidden interactions you can find.

I dig the game so far and the stuff it's go going. The bugs and fish definitely win favors with me. I think the only piece of feedback I have at this stage is perhaps away to slow the timer down or stop it. 

Aware and working on it. Such a pain in the fucking ass.

Dunno and No. Night crawlers is done.

Danke! I'm glad people are still seeing it considering itch.io punted from the search...

Danke for the kind words. Lots of intermixing plurality, therianism, and being trans while searching for some sense of peace.

I'd like to have paced it out better, but 16 scenes is a tight budget.

If it provides any meaningful context, I'm a trans person of color that moved across the control to escape a deeply conservative town. The ending is only more resonate as the US erodes my rights and protections further.

Huh, I have no idea how this could even happen...

I think I remember reading that when the GJ bans rolled out. I recall the week before it came out. I was working on updating my No Porn Allowed and happened to be browsing GJ's site again. Looking around, I just got a sense their priorities had shifted. A week later I got that same email everyone else did. I was fucking crushed, ngl. I found a lot of inspiration on GameJolt. Much of it providing the motivation to take on my own weird, queer, and horny projects.

Also, I agree so much with that "I can't give up now". Shit has only gotten more scary and cruel. Another person in the comments mentioned how LLM generated art has people giving up in mass. I remember how hard my time as an artist was. Dealing with self-doubt, nasty comment, occasional harassment. It just makes me want to lift others up more than ever. I refuse to let the cruelty of the world stop me from creating art.

And, because organizing my thoughts well is hard, people are terrible at considering the strife of artist. Too many people be looking at us like vending machines. Then, you have lots of people the forget their struggles, or worse, use their strife to justify putting other down. This is especially common within game development (and software at large). "I struggled learning <NEBULOUS UNINTUITIVE TOOL> thus you must". Felienne Hermans has a great talk covering this, and I think it relates back to how gamers use the terms "asset flip" and "shovel-ware" to deride games. "Hard Is Good. Anything That Is Easy Is Bad. Making Hard Stuff Easy is Evil".

There is just so much more I could discuss. And, I'm glad you put this essay out. I've recently been playing through 50 Short Games. And, it's got me thinking about what game making means to me again.

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The theme of being rejected from professional spaces definitely hits hard with me. As someone who's projects exist within fetish, kink, and overt sexual themes, every place is a minefield. You may see some success financially, only for it to be ripped from under you as payment processors, platforms, and community hubs kick the chair from under you. People won't stand up for you because what you make is "degenerate", "pornographic", "unspeakable". Moderation acts squirrely and unpredictably as your choice of themes and depiction of them make someone uncomfortable.

Our communities are usually the first to go when the heat comes down. I'm fully expecting Itch.io to come under pressure from Paypal, Stripe, and Payoneer for their adult section. A while back, GameJolt changed their policies removing all "adult content" from their platform. I had two projects taken down, devs that got me into making stuff had their whole catalog removed.

But the thing about banning porn, sex, kink, fetish, paraphilia is that queer communities are almost universally rocked by these kinds of actions. Tons of queer stories and experiences scrubbed from Tumblr. GameJolt had to softly walk back their pornographic art ban. They still banned the art form, but their broad stroke approach hit dozens of games wrong fully. Some people with deep longer term relationships with GameJolt felt betrayed.

It can often feel like nobody will care when I'm inevitably scrubbed from the record. The USA's political climate is currently extremely hostile to erotic anor queer art. Discussing sexual mediums openly isn't considered broadly acceptable. Anything that breaks from the cishet hegemony gets branded as sexual in nature, regardless of how little it has to do with eroticism. It says a lot when pornography is repeated scrubbed from online places, but I can drive past a Hooter's every day. It says a lot when books about trans lives get banned, while people openly fantasize about acts of mass violence against marginalized people.

It's a surreal experiencing looking back to when I first got into erotic and kink art. I never thought I'd be facing a reality where putting it out into the world would suddenly make me an enemy of the state. There will be no accolades, no art galleries, no celebration of my work. I won't see sweeping financial success making fetish art (at least not in this climate). There's no reason to burn myself out chasing all that.

Danke! Partially motivated by how feral content is almost exclusively Woman x That One Model of a German Shepherd. No shame if that's your thing but like there so much of it and so little of anything else ( ._.)

Danke! Being into a few niche kinks means I'm used to never making stuff everyone will like. I've long been inspired by the weird-and-queer art that used to on GameJolt and made by flash developers. After finally clawing out from the shadow of Chitinous Carnival, I'm hoping to bring back those vibes.

I'm talking about this:

As far as I can tell, this isn't implemented in the game. If you figured out how, I'm more than happy to try playing it again.

This was a wonderful experience. The sounds really added to everything. The included kinks definitely hit my buttons.

I rather like puppeting around all the NPCS. Would love a whole TF oriented game like this.

A nice little project with a delightfully amount of personality. The sprite work and effects are quite nice. And the crowd comments are a good touch. While it's not my kink, the gameplay was engaging enough for me to go through it a couple times.

No idea what I was doing that first time around, but managed to figure it out the second. Liked the small story it had going. The opening music kinda had me reading everything on the beat.

When you are near a mound, hit control to mount it. Then fill up the pleasure bar.

I had a lot more I wanted to do for the canines, but alas, I was racing to pull a game together from all the sprites I had drawn. I kinda did this one backwards where I got side tracked drawing art then went "shit, wait, I need a game for all this..." I was elated to have time for the infestation mechanic cause that really ties it all together.

(and RUN RUN! Dog Park Fun! isn't even the project I was working on at the start of the jam, lmao. I got knocked off that one pretty hard.)

By far the most novel entry in the jam. Got me looking at my controller weird.

I *almost* gave up there, but I took a moment to figure out if there were any NPCs or locations I could have missed and managed to get the final item. I think one or two NPCs could have had a better hint about what they wanted. One location I missed for the whole run until I ran through all the stuff I passed by and saw. However, the art was quite cute. Additionally, one of the puzzles had a nice cause-effect interaction. Finally, I could tell there was bigger ambitions, but burnout do be a bitch. A puzzle game is always a big challenge for a jam and you did pretty good.

I'd like to give this one a spin, but sadly my ultra-wide monitor seems to be breaking it and there no option to turn off fullscreen.