I'm glad to hear that! I won't lie, so many things I make have the ulterior motive of "I sure hope this inspire someone else to do something similar or build off it".
or Watt / and Null
Creator of
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Works of inspiration in no particular order:
- https://jarshooch.itch.io/peen-peen
- https://jarshooch.itch.io/psyche-e
- https://pantagruel.itch.io/discover-my-body
- https://pantagruel.itch.io/water-womb-world
Tho, the final idea came to me while on a walk. I believe it started from the idea of "what if the whole level was controlled by an uncaring cellular automaton that you had to pray to for passage"?
Figured I'd crosspost my work on MOLD here too. I originally made MOLD for the langdev gamejam. I have a whole set of devlogs about it on my DecAdv. Basically a little ASCII grid-based game making tool that utilized a catlang under the hood. I have recently been tying up some loose ends around allowing longer scripts to be edited: https://social.nouveau.community/@andnull/116732615234943163
I was not prepared for that final paragraph of the opening. If I had been drinking I would have definitely did a spit take. The character writing was pretty solid and there was little moments that got me chuckle (or wince at how painfully real they were. That "I heard she did something problematic", had to close my eyes for a second there. Really how it be). I rather like that the golfing aspect was made casual rather than punishing. I did think level 8 represented a very sharp spike in difficulty having to pull off a little rebound shot.
I look forward to the world being able to enjoy kegel golf in peace and harmony. RIP moon tho...
First pass, I was completely distracted with the UI. But on second pass I could engage with the story and oof, ouch. I don't think I have any notes aside from it being well written and I could feel the pain of Al. I like the presentation for the personalities.
The outside world being present through a webcam window definitely captures that feeling of disassociation accurately.
As rough prototypes go, this has a lot of potential. I'm a suck for novel story presentation for IF shaped things. I am unfortunately easily bored by box-of-text-in-the-same-place. However, these cards allow for a decent bit of text that never feels too long nor to short. I also don't think I've seen a Reign style game for an erotic game. I think this little engine could be the basis of a bunch of narratives.
One piece of feedback I have is maybe having a setup like:
That way the choices stay readable and don't have to fade-in and out. Aside from that, I hope you manage to put this engine of yours to work in future projects. Looks like it'd be fun to work with.
I like that you had that chip-damage mechanic in the game. And the way it was worked into the narrative was rather fun. I really enjoyed the kinky dynamic between the ship and the pilot. The emergency rescue sequence was well executed. I like that this wasn't to focused on scoring and stayed engaged with it's narrative. Finally, all the art was really nice. The checkpoints made up for the lack of extra lives as well.
All in all, pretty good.













