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and Null

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A member registered Apr 09, 2017 · View creator page →

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I haven't put anything there yet but it's http://sheeeeeeeep.art/

Currently all my NSFW stuff is on this semi-hidden backgrooms section: https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html

Very nice writing, the tension was palpable.

A cute little adventure. And yeah, I could see just how big of an idea this would have been. I liked the metanarrative about not having time for the reservation quest. I did wish the text wasn't autoplaying. Sometimes it wasn't long enough, other times it was way longer than it took me to read.

  • I just drew the tdick kinda big in that scene, it was always meant to have that.
  • Not enough time.
  • The engine supports nondeterministic linking via providing multiple pathways for a color, might have accidentally included more than one pathway for the red
  • This is how flick-like work. You navigate scenes by clicking colors.

Any luck with the exports?

That was a pretty fun proof of concept. I got really into it by the end. Not sure if there was supposed to be a final scene as it just fades into black. I learned you've gotta work the train a little bit after blowing past the first station. I also never seemed to make enough to get a weapon upgrade. However, I rather liked being able to shuffle around the train.

A classic style of pornographic point and click. Cherry is a rather cute OC design.

A cute little game, tho it took me a bit to fully understand the mechanics. I eventually figured out how to increase her lust and got the corruption ending. I feel like with a tighter pacing, this could make for a fun arcade-action game.

Great pixel art, but this girl needs to install uBlock go'damn. Can't go raw dogging porn sites like that.

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What an unusually little art piece. Took me a hot minute to find what buttons to press to move about. Like the crunch graphics and useage of photo background. Kinda wish it wasn't so short, would have loved to spent a while longer with a piece in this style. I think I'd personally call this more of a business card with how succinct it is.

Also, there was pointing, but didn't find much clicking.

No feedback I can really give. This is just a string of poorly generated images. No real artistic merit nor value that I could give feedback on.

I found the navigation system could struggle a bit on the stairs. Additionally, finding the last prefect ingredient for the "futanari" potion did illicit a "really?" reaction out of me. I only found it after running out of ideas for stuff to click on. I think some items could have been better alluded to. The two characters you where helping out were cute.

1/5 across the board because this game was not made during the jam period. Anyone rating games should simply skip this one.

Rather nice point-and-click game. The sprite work is solid, especially in the confined space. I think all that's missing is a little indication that you've reach the end of the game.

danke, danke, at some point I need to polish up the tool I have for making this. I want to add animation support (or more specifically, setting a onion skinning layer and auto-transitions). I've only used Woolietail a handful of time just cause I got super busy after making.

Yeah, I think towards my final attempt at a rewrite, I was slowly moving towards a command-dispatch approach. Where actions generated command for the engine to process. Sadly, I lost steam on the project and had to let it go. Definitely good to consider what your interaction system will be before getting to deep into the future development

I look forward to what other work you have in store.

I like the concept presented here. Would be interesting if there was more depth, but of such is the way of the game jam. I do think a higher camera angle would have benefited selecting Hexies a bunch.

Navigation was rather disorienting. I actually ended up getting a bit motion sick when going to and from the witch's layer. Definitely agree that the game needed indicators (and possibly better hinting as to where the cricket would be). I did enjoy how goofy all the characters were.

Absolute mood w/r/t this style of game. An old project of mine, chitinous carnival, exploded spectacularly as I realized just how hard it was to build a modular system. You kinda end up making a very fancy interpreter. What you did show case was a pretty solid adventure tho.

I liked the art and the whole process of activating the vibrate was pretty well fleshed out despite being so short.

Given the them of point-and-click, I wasn't expecting needing so much keyboard control. The enemy AI is super aggressive. I have to assume when she demands you to touch her it's the end of the game. Tho, the lack of self-preservation while the ship is getting blasted feels jarring.

I liked the art and the basic idea. If you expand on this, having 2some, 3some scenes to boost you mana gain would be fun.

Could be Rack by Fek. It was a flash game not the Unity sequel Rack 2.

Yeah, you've basically found everything. I have actually published a few new things to my page. Mostly just small toys. Dunno when/if I'll have the time and energy to work on something bigger. Tho, perhaps, not as ambitious as I was with CC.

Unfortunately there isn't much beyond that in the game. The bag-of-bugs has a couple interaction as well as the "Weird Ball" item you can get as a large prize. I'm sadly, not able to work on the game any more. Burnt out and the code is just to much of a mess.

They yearn for the burge

Thank you. These are the kind words that keep me going through such troubled times.

I've got my stuff up on this shoddle made backrooms page. Gonna be working on something more Official (tm) Soon (tm). Also need to update it with a new project ( https://www.sheeeeeeeep.art/backrooms/drunken-stumble-html/ ). I won't be gotten ride of that easily.

https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html

It's a neat concept, tho there were a lot of times where I felt forced to guess and check multiple possibilities (such as with the hint "afternoon"). And there was one moment where I wasn't sure what the logical jump was (or it seemed like the next solution contradicted the last).

Wow, this is actually just a whole ass game. Impressive work! While, I'm not one for these styles of games, I cannot deny the level of polish achieved.

It seems like it's a bug with pen tablets with LÖVE and Linux. When mouse is set to relative mode, my tablet looses all ability to send mouse inputs.

I think Georgio has COVID with a cough like that. Loved the art in the game! I didn't I could use the item I find until I started pushing random "action" buttons based on what other games liked to use.

Harvesting plants having a risk to you is a good way to keep the game interesting. Led to some funny moments where I got blind sided by the consequences of some plant I didn't know about. The health was generous enough that I didn't die from it.

5/5 on Mood, you definitely managed to make something charming out of the bits and pieces you've had.

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Got to about 8 orders on my first go through. Definitely agree that keybindings would go a long way. Nice seeing a "order preparation game" that isn't about cooking food.

Edit: okay, after moving the game over to my screen table to lock in, I managed to get 15 photos finished. This game would be a lot of fun if you could upgrade you studio.

What Dark Fall

No Spring Dawn

Enjoy Dream Cool Sun

Colorful Morning Core

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Dig the vibe and colors. Makes for a fun toy to play with.

Perfectly paced point and click adventure. Every item  felt like I was naturally guided to pick it up and interact with a specific thing. Gave me a sense of finding lost things rather than trying to solve puzzles.

Rather snazzy game. While the gems gave you some leads, it did feel like a gamble every time. I could see this being expanded upon with other mechanics and tools. Possibly a game about building up a mining company.

I'm always a fan of "walk around and do a thing". Tho, it would be nice if it was easier to locate bones. The music was a wild little ride the whole way through.