Yeah, you've basically found everything. I have actually published a few new things to my page. Mostly just small toys. Dunno when/if I'll have the time and energy to work on something bigger. Tho, perhaps, not as ambitious as I was with CC.
and Null
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I've got my stuff up on this shoddle made backrooms page. Gonna be working on something more Official (tm) Soon (tm). Also need to update it with a new project ( https://www.sheeeeeeeep.art/backrooms/drunken-stumble-html/ ). I won't be gotten ride of that easily.
https://www.sheeeeeeeep.art/backrooms/62b9ac97-37a1-4651-b0f9-1167549f667e.html
Got to about 8 orders on my first go through. Definitely agree that keybindings would go a long way. Nice seeing a "order preparation game" that isn't about cooking food.
Edit: okay, after moving the game over to my screen table to lock in, I managed to get 15 photos finished. This game would be a lot of fun if you could upgrade you studio.
I think I remember reading that when the GJ bans rolled out. I recall the week before it came out. I was working on updating my No Porn Allowed and happened to be browsing GJ's site again. Looking around, I just got a sense their priorities had shifted. A week later I got that same email everyone else did. I was fucking crushed, ngl. I found a lot of inspiration on GameJolt. Much of it providing the motivation to take on my own weird, queer, and horny projects.
Also, I agree so much with that "I can't give up now". Shit has only gotten more scary and cruel. Another person in the comments mentioned how LLM generated art has people giving up in mass. I remember how hard my time as an artist was. Dealing with self-doubt, nasty comment, occasional harassment. It just makes me want to lift others up more than ever. I refuse to let the cruelty of the world stop me from creating art.
And, because organizing my thoughts well is hard, people are terrible at considering the strife of artist. Too many people be looking at us like vending machines. Then, you have lots of people the forget their struggles, or worse, use their strife to justify putting other down. This is especially common within game development (and software at large). "I struggled learning <NEBULOUS UNINTUITIVE TOOL> thus you must". Felienne Hermans has a great talk covering this, and I think it relates back to how gamers use the terms "asset flip" and "shovel-ware" to deride games. "Hard Is Good. Anything That Is Easy Is Bad. Making Hard Stuff Easy is Evil".
There is just so much more I could discuss. And, I'm glad you put this essay out. I've recently been playing through 50 Short Games. And, it's got me thinking about what game making means to me again.
The theme of being rejected from professional spaces definitely hits hard with me. As someone who's projects exist within fetish, kink, and overt sexual themes, every place is a minefield. You may see some success financially, only for it to be ripped from under you as payment processors, platforms, and community hubs kick the chair from under you. People won't stand up for you because what you make is "degenerate", "pornographic", "unspeakable". Moderation acts squirrely and unpredictably as your choice of themes and depiction of them make someone uncomfortable.
Our communities are usually the first to go when the heat comes down. I'm fully expecting Itch.io to come under pressure from Paypal, Stripe, and Payoneer for their adult section. A while back, GameJolt changed their policies removing all "adult content" from their platform. I had two projects taken down, devs that got me into making stuff had their whole catalog removed.
But the thing about banning porn, sex, kink, fetish, paraphilia is that queer communities are almost universally rocked by these kinds of actions. Tons of queer stories and experiences scrubbed from Tumblr. GameJolt had to softly walk back their pornographic art ban. They still banned the art form, but their broad stroke approach hit dozens of games wrong fully. Some people with deep longer term relationships with GameJolt felt betrayed.
It can often feel like nobody will care when I'm inevitably scrubbed from the record. The USA's political climate is currently extremely hostile to erotic anor queer art. Discussing sexual mediums openly isn't considered broadly acceptable. Anything that breaks from the cishet hegemony gets branded as sexual in nature, regardless of how little it has to do with eroticism. It says a lot when pornography is repeated scrubbed from online places, but I can drive past a Hooter's every day. It says a lot when books about trans lives get banned, while people openly fantasize about acts of mass violence against marginalized people.
It's a surreal experiencing looking back to when I first got into erotic and kink art. I never thought I'd be facing a reality where putting it out into the world would suddenly make me an enemy of the state. There will be no accolades, no art galleries, no celebration of my work. I won't see sweeping financial success making fetish art (at least not in this climate). There's no reason to burn myself out chasing all that.
Danke! Being into a few niche kinks means I'm used to never making stuff everyone will like. I've long been inspired by the weird-and-queer art that used to on GameJolt and made by flash developers. After finally clawing out from the shadow of Chitinous Carnival, I'm hoping to bring back those vibes.
I had a lot more I wanted to do for the canines, but alas, I was racing to pull a game together from all the sprites I had drawn. I kinda did this one backwards where I got side tracked drawing art then went "shit, wait, I need a game for all this..." I was elated to have time for the infestation mechanic cause that really ties it all together.
(and RUN RUN! Dog Park Fun! isn't even the project I was working on at the start of the jam, lmao. I got knocked off that one pretty hard.)
I *almost* gave up there, but I took a moment to figure out if there were any NPCs or locations I could have missed and managed to get the final item. I think one or two NPCs could have had a better hint about what they wanted. One location I missed for the whole run until I ran through all the stuff I passed by and saw. However, the art was quite cute. Additionally, one of the puzzles had a nice cause-effect interaction. Finally, I could tell there was bigger ambitions, but burnout do be a bitch. A puzzle game is always a big challenge for a jam and you did pretty good.










