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(1 edit) (+1)

As rough prototypes go, this has a lot of potential. I'm a suck for novel story presentation for IF shaped things. I am unfortunately easily bored by box-of-text-in-the-same-place. However, these cards allow for a decent bit of text that never feels too long nor to short. I also don't think I've seen a Reign style game for an erotic game. I think this little engine could be the basis of a bunch of narratives.

One piece of feedback I have is maybe having a setup like:

That way the choices stay readable and don't have to fade-in and out. Aside from that, I hope you manage to put this engine of yours to work in future projects. Looks like it'd be fun to work with.

Thanks for the feedback and the kind words!
I would like to know if the fading was bothersome, or why you felt it needed to go.

-Ramblings of a mad man ahead-
To engage in dialog regarding the design proposition you made I feel there is a tradeof if we were to display the option instead of fading it in.
The fade in allows the reveal of the option after the player finished reading the prompt. Lowering the noise (I am very suceptible to noise in the designs so I minimize it as much as possible when I can).  And having to handle the card in the screen for making desitions has a ludic aspect to the desition that I really like.

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Hm, I did like the fade-in. Perhaps all that is actually missing a little intro sequence to draw attention to it. I totally missed it the first time through.

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I was just adding a line with "<--     -->" in the bottom of the first card.
Since the "didn't know what to do" seem like a recurrin issue.
On the final game an animation will move it a little from side to side in the very fist card.