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Thanks for the feedback and the kind words!
I would like to know if the fading was bothersome, or why you felt it needed to go.

-Ramblings of a mad man ahead-
To engage in dialog regarding the design proposition you made I feel there is a tradeof if we were to display the option instead of fading it in.
The fade in allows the reveal of the option after the player finished reading the prompt. Lowering the noise (I am very suceptible to noise in the designs so I minimize it as much as possible when I can).  And having to handle the card in the screen for making desitions has a ludic aspect to the desition that I really like.

(+1)

Hm, I did like the fade-in. Perhaps all that is actually missing a little intro sequence to draw attention to it. I totally missed it the first time through.

(+1)

I was just adding a line with "<--     -->" in the bottom of the first card.
Since the "didn't know what to do" seem like a recurrin issue.
On the final game an animation will move it a little from side to side in the very fist card.