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I like that you had that chip-damage mechanic in the game. And the way it was worked into the narrative was rather fun. I really enjoyed the kinky dynamic between the ship and the pilot. The emergency rescue sequence was well executed. I like that this wasn't to focused on scoring and stayed engaged with it's narrative. Finally, all the art was really nice. The checkpoints made up for the lack of extra lives as well.

All in all, pretty good.

Thank you! I’m glad you enjoyed it. I honestly have no idea how to structure shmup scoring, I know it’s a big part of the genre for serious players. But this was mostly inspired by ZeroRanger, which is super accessible and story driven and I absolutely fell in love with it.