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(2 edits) (+1)

Absolute nail biter right there. I did not realize just how BIG the world was until I saw a I needed a second Gold Key and found another Silver Key I had no direct use for. The gameplay is rather nice, it's got a good hook. My main two pieces of feedback is 1) I think enemies should immediately loose their hitbox. I got cornered pretty badly in some spots. When dealing with a hoard of enemies, I had to despawn ones I defeated cause I couldn't fight ones behind them.

2) I think having some way to do a little dodge would round out the combat. I eventually did figure out I could turn-move-turn to avoid an hit, but maybe something like a timing based or cooldown based dodge could allow for mixing up the gameplay and adding interesting challenges while providing away to avoid incoming shots.

Oh, and maybe a moment to look at the front of naked enemies (assuming they have a front sprite).

But, I really like this one. I think this might be my favorite gameplay-wise and has solid potential in the future. I love the art and aesthetic. Overall, rather impressive project for a game jam. It's been cool seeing your ability an ambitious grow with each jam.

Oh, also, I thought the combination of old-school movement with point-to-shoot to be a really nice combination.

Nicely done and congratulations on your victory, I didn't think that bar could go that low! There's a bonus silver and bronze key available that don't go anywhere to make the game a little shorter. Enemy hitboxes are something I'll try to address even in the post-jam patch, I have a few bugs related to collision masks not working as intended because I rarely work with them. Intentional dodging is something I'd like to add, maybe even just a way to strafe left or right with the "q" and "e" keys. Enemies don't have a front sprite, but they will appear front facing in some events when I finally add those in. I'll probably add more animations at some point, so I may make a defeat animation where they turn around while losing clothing. This is a particularly ambitious project from me, a big dream game that I've been planning for many years, so my next Strawberry Jam game may be a bit humbler. With how uncertain web access to my games is getting, I'm thinking that it's time to start making the best games I can while I still have my health and a chance to share them with others. Thank you for playing!

(+2)

I could feel the ambition behind this project. I've always found your submissions capture me the longest every strawberry jam. So, I look forward to what you bring to it.

And, yeahhhhhhhhhhhhhhhhh...hhhhhh, I feel that one about "web access being uncertain". "An andful of Horny Games" committed so hard to the kink for the same reasons. I won't go out with a little whimper.