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Tiger Blue Games

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A member registered 9 days ago · View creator page →

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Thanks so much for playing! Yeah, I definitely wish I'd spent more time on tutorials. For the library, you need 3 levels of submissiveness combined (so the aphrodisiac and a gear) to lure the next worm, but I can see why it isn't obvious. 

Thanks so much for playing! Worms indeed. 

Thanks so much for playing!

Thanks so much for playing! A lot of players got stuck there - the solution is that you need the fertility mood in the pussy subslot when you hatch the egg, but I definitely could have done more for tutorialization. I copied a lot of design patterns from Cultist Simulator, but not its tutorial >.<. I'm glad you liked the concept though!

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Tremendously evocative vignette, well done. It's tough because I instinctively want there to be a "correct" ending where things go better, but sometimes they don't, and you did a great job leaving the player to sit with it. 

Also, I wish the combo colors were more appealing - You clearly put a lot of effort and thought into the art, and having all the combo slimes be a similar mucky brown color is realistic, but it's visually not very interesting and having them be the same color as each other makes me care less about discovering new ones.

I've heard that one of the best ways to create a game that's fun is to make a "toy" rather than a game - something open-ended that encourages play and exploration. And that's exactly what this is, and it is pretty fun. It didn't really click for me at first, because I was mostly just combining all the different colors together, but once I figured out I could combine slimes of the same color - and paid more attention to the differences between the types of slimes - I started creating my own goals and playing around a bit more.

Which card/slot did you have the bug with?

The ending text is a bit different depending on whether you put the Broodmother in yourself, or give it to "Z" to use on you - the latter is a bit more industrial...

Love the overall gamefeel, the games were all pretty simple in control scheme but they feel very responsive. The art style was cute. My favorite was game 3, I liked the sense of buildup and it felt the most sincere in a sense? Well done!

Loved this game! I love bad endings and the tropes people use in this genre, so it's fun seeing this take on it, you totally nailed it. The status bar is a nice touch and adds a lot, and a ton of polish clearly went into the UI and user experience.

I do wish there were more bad ends that didn't involve around cursed equipment - all the situations were pretty different in interesting ways, but the premise did seem to hint at more. I also wish the text speed was a bit faster, or had a setting to adjust.  I also liked the vignette with the kobold lol - of course in the kink magic universe there would be cursed gear grifters. It's just a shame that people have to rely on a basically useless mages' guild for help.

I got all the content I planned in, but in hindsight I wish I hadn't - there were some quality-of-life features (like slots glowing to show where cards can be placed, and choosing the gender of the NPC) that I didn't end up finishing as a result.

You need to go to the swamp with at least 2 points of submissiveness, probably from a mood + gear but there are other ways.