Thanks so much for playing, everybody! I probably won't update this game any time soon - I have a lot on my plate including a demo for a different game coming soon :3, but I'd definitely like to go back and do a bug fix/usability patch in the next few months.
Tiger Blue Games
Creator of
Recent community posts
It's nice to see another systems game, hello there! This is a neat and clever incremental game with a cool core mechanic, although as someone who struggles with feeling impatient in incremental games, I was frustrated at times. Discovering new options and figuring out my ideal path felt exciting, though, and the UI was clean and felt responsive. It's high time people recognized the inherent eroticism of the progress bar.
Thanks so much for playing! A lot of players got stuck there - the solution is that you need the fertility mood in the pussy subslot when you hatch the egg, but I definitely could have done more for tutorialization. I copied a lot of design patterns from Cultist Simulator, but not its tutorial >.<. I'm glad you liked the concept though!
Also, I wish the combo colors were more appealing - You clearly put a lot of effort and thought into the art, and having all the combo slimes be a similar mucky brown color is realistic, but it's visually not very interesting and having them be the same color as each other makes me care less about discovering new ones.
I've heard that one of the best ways to create a game that's fun is to make a "toy" rather than a game - something open-ended that encourages play and exploration. And that's exactly what this is, and it is pretty fun. It didn't really click for me at first, because I was mostly just combining all the different colors together, but once I figured out I could combine slimes of the same color - and paid more attention to the differences between the types of slimes - I started creating my own goals and playing around a bit more.
Loved this game! I love bad endings and the tropes people use in this genre, so it's fun seeing this take on it, you totally nailed it. The status bar is a nice touch and adds a lot, and a ton of polish clearly went into the UI and user experience.
I do wish there were more bad ends that didn't involve around cursed equipment - all the situations were pretty different in interesting ways, but the premise did seem to hint at more. I also wish the text speed was a bit faster, or had a setting to adjust. I also liked the vignette with the kobold lol - of course in the kink magic universe there would be cursed gear grifters. It's just a shame that people have to rely on a basically useless mages' guild for help.

