Also, I wish the combo colors were more appealing - You clearly put a lot of effort and thought into the art, and having all the combo slimes be a similar mucky brown color is realistic, but it's visually not very interesting and having them be the same color as each other makes me care less about discovering new ones.
Viewing post in Professor Lyme's Slime Lab jam comments
I completely understand. The way the colors work is that the fruits give the Level 0 slimes a strict color scheme, and then the Fuser takes the color values of both slimes involved, and combines them.
One of the things I had to cut out from the game was a ReColorer, which was specifically to change the hue of any slime. That is definitely going to be added in a future, more complex version of the game.
Thanks for playing!