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NSFWacky

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A member registered Jul 02, 2025 · View creator page →

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I rather love the concept here. I've never played "Fossil Fighters", but if it's anything like this game then I'm sure I would have loved it, too.

Sadly, I think I did something wrong or there's a mechanic that I fail to grasp, because I keep getting stuck in an endless loop trying to defeat enemy Dinos placed on Blue tiles during battle: neither I nor them can properly hurt each other (the attackes keeps staying at Zero).

A pity, since I quite like the general game loop here.

A couple people have complaied about the slime sounds. I understand they can be a bit too much for some. I am definitely gonna need to add a "Toggle Slime Sounds" option for a future update. I'll make a note of that.

Thanks for playing!

I completely understand. The way the colors work is that the fruits give the Level 0 slimes a strict color scheme, and then the Fuser takes the color values of both slimes involved, and combines them.

One of the things I had to cut out from the game was a ReColorer, which was specifically to change the hue of any slime. That is definitely going to be added in a future, more complex version of the game.

Thanks for playing!

Ooohh, hahaa...! Consider it an amusing mishap. I will play it again just to see those big bugs as they should, though.

Whoaaa, this is one of the most complex, complete games I've seen in this Game Jam. The core idea is tight, the gameplay is silky smooth, the card mechanics are spot-on. By far one of my favorite games of the Jam. My only complaint is that the UI can be a bit cluttered sometimes (the size of those text fonts is a bit too much), but that's really all.

Oh, and I hate the Isolator with a passion. That battle was a long, tedious drag.

Other than that, a most wonderful little game you've came up with! Congrats!

Excellent. Truly excellent. If I had to make a complaint, it would only be the need of a few more sounds here and there; but that's just a nitpick: everything about this game is just amazing. Just wonderful from beginning to end.

A quirky little thing, and I quite like it. Funny characters, lovely designs, and amusing fusions. I just wish there was a bit more than just fusing characters to see what pops up, though (although that's rich of me to say, since my game also has you fusing characters in a similar fashion).

Nice one!

This was a really nice surprise. The platform gameplay was already good, but I wasn't really expecting the ANIMATED cutscenes. Really good stuff. I will say, however, that having a map would have been tremendously welcomed. :-P Regardless, a really good game that I want to se more of. Those cliffhangers, man!!

This was a fun little adventure. Quite quirky characters. The bugs being unfinished sketches made me laugh; thst probably wasn't the intention, but it was just a fun little thing. Nice one!

I'm amazed that you managed to make a Minesweeper Roguelike work. The gameplay was very smooth, although I would have appreciated a handful of sounds for when you correctly or incorrectly click on tiles. I was also brutalized by the first boss: I got the pop-up boss and that was a NIGHTMARE. Forcing your players to type under stress is not the worst idea, but it completely took me off the game. Could I suggest you instead offer 2 or 3 options to reply with? That way the player will keep using only the mouse and you are still forced to quick-read the pop-ups to know what to click.

Other than that, the game works well and it got me quite hooked. Well done!

It's an interesting concept, but quite a bit janky and unintuitive. I managed to get the Red Egg, but couldn't progress much further. I am certain that I've tried all possible combinations with the Swamp, the gear, and the moods, but I seem to be missing something. It's a bit frustrating, to be honest; but I really like the general idea and I think this can be expanded much, much further. Good luck!

Thank you! The sad truth is that the game was meant to have a more complex gameplay system in which Professor Lyme had to fuse specific slimes to satisfy the requests of clients. This would have brought cash rewards that she could use for her experiments,since, originally, creating new slimes and also fusing them costed money. These mechanics had to be cut out to make the game ready before the Jam's deadline.

However, I am planning on working on the game, post-Jam, to add all those features one by one, so there's still more of Professor Lyme to be seen!

Thanks for trying my little experiment!

Probably the hairstyle. At Level 3 each slime gets a random hairstyle, and, after you fuse two slimes with hairstyle, it's a 50-50 between both for the hairstyle of the fusion.

Or maybe you refer to the perks system. Feeding a fruit to a Level 0 slime grants it a specific Perk (a body part). If you fuse two slimes with the same Perk, the Perk level of the fused slime adds up both values.

If you mean every possible combination of Perks, that was actually quite easy to do: it's just a main "base" slime body that is decorated with specific parts. The really difficult thing was to make the whole grid system work flawlessly, mainly because I overcomplicated it from the beginning and THEN I wasted nearly four days trying to solve a couple of incredibly stupid coding mistakes.

Thanks for the kind comments!

Didn't expect to see an old-school, first person, pseudo-RPG in here! The aesthetic is superb, although the gameplay is a bit too simple. The keys are a bit of an annoyance, since it's hard to pin-point which key goes where (some of the colors are too similar to each other). Regardless, what a lovely little game. Would love to see this concept expanded into something bigger.

Impeccable. Just impeccable. That last shot... Pure Cinema. Nothing else. Excellent work.

The lack of any kind of sound is a terrible detriment for an otherwise wonderful, wonderful game. The N64 aesthetic is right on point and the control is quite nice (hey, a jam game with controller in mind? Very nice!). All the characters are adorable, but, seriously, the lack of sound hurts this game so much.

The controls feel super smooth. The core idea of the game is quite solid, though it really, really begs to have more content: different eenmies with different attacks, maybe some powerups besides the health pickup. I've reached Wave 8 and just stopped playing because it was always the same thing. It's a really good concept that needs to be expanded. No pun intended. (or maybe yes?)

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It feels like the framework for something much, much bigger. The general gameplay and control was very good--perhaps a little "floaty"--and the aesthetics were just very nice. There's, however, a considerable lack of... well... stuff. I think this could become something really great, but as it is right now is, as you expressed in the game's page, "mostly intended for experimenting with visuals."

Just finished it after having purchased every item in the shop. Just wonderful, if perhaps a bit too simplistic. Finnie is such a lovely character, too. I really wish we could have seen more of her. Regardless, one of my favorite games of the Jam so far. Well done!

Thank you! The sad truth is that the game was originally much more complex, but most of it had to be cut out to make it in time for the Jam.

However, I am planning on keeping working on this project post-Jam, adding all those extra mechanics and stuff, little by little. You have yet to see much more of Professor Shirley Lyme!

Simply put, one of my favorite games so far. I've been meaning to make a potions game of my own for a while (not NSFW, thought) and this one is just GOOD. I just would have loved to know that I could store potions directly in the tray on the top of the screen, but I think that was a "me" problem. 

Really good one, here. Congrats!

Loved this game. A nifty Choose-Your-Own-Adventure with a kinky flavor, and it's good. The narrative and descriptions are just a joy to read. I've only tried a couple of paths, but that was more than enough to hook me. I'll definitely play more.

Really nice clicker. Got me invested until I finished it (took me a little below 40 minutes). Good stuff!

I love me a good incremental game, and this one was quite addictive. My biggest complait, however, is that the game seems to stop when I switch tabs. An idle game should keep working while you do other stuff! Other than that, really good.

Developer here: I've updated the game and now it can be played directly on your browser! Go take a look!

Te está quedando muy bien. Vengo jugando desde la primera versión; se nota el aumento de calidad de una versión a la próxima.

¡Mucha suerte para continuar el proyecto! Hacer novelas visuales lleva tiempo y esfuerzo.