So glad you liked it! Yes, part of the core concept was to make sure that every "Perk" had a proper evolution depending on the elements of the original slimes. In theory it's much easier to do, although in practice it required a bit of work in the art department (over 60 individual "Perks", to begin with). It's not as bad as it sounds, it just took a bit of time to draw and add each item into the game... ... ... which is also why I had to cut a few other game elements out. :-P But still, the end result is rather nifty, if perhaps also a bit lacking in core features.