I don't know how you did this, but the game has exactly the right balance of "I understand what these variables will do" and "I wonder what will happen if I mix these together!" to make it feel like I'm an actual mad scientist growing slimes in a lab. Will this one avocado trait manage to express itself even when mixed with these fifteen banana traits? We must test it, immediately! Had a huge grin on my face the entire time playing. Awesome goofy fun!
Viewing post in Professor Lyme's Slime Lab jam comments
So glad you liked it! Yes, part of the core concept was to make sure that every "Perk" had a proper evolution depending on the elements of the original slimes. In theory it's much easier to do, although in practice it required a bit of work in the art department (over 60 individual "Perks", to begin with). It's not as bad as it sounds, it just took a bit of time to draw and add each item into the game... ... ... which is also why I had to cut a few other game elements out. :-P But still, the end result is rather nifty, if perhaps also a bit lacking in core features.