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Viscous Visitor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horny | #3 | 4.280 | 4.280 |
| Harmony | #5 | 4.000 | 4.000 |
| Aesthetic | #5 | 4.480 | 4.480 |
| Overall | #10 | 3.556 | 3.556 |
| Play | #12 | 3.720 | 3.720 |
| Sound | #14 | 3.360 | 3.360 |
| Ambition | #16 | 3.720 | 3.720 |
| Narrative | #20 | 3.520 | 3.520 |
| Kink | #25 | 3.440 | 3.440 |
| Novelty | #31 | 3.360 | 3.360 |
| Stealth | #50 | 1.680 | 1.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Stuff you didn't do during the jam
The icons used in the crew interaction game and the on screen buttons were from clip art. Everything else was hand drawn for this jam.
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Comments
hella. i was secretly hoping someone would do a point-and-click inventory combination ass kinda sierra adventure game. this isn't exactly what i had in mind but to be honest just cramming your entire inventory together seems like it would save a lot of time
haven't seen quick-time sex before, that's pretty clever too! good stuff
Very nice characters, relaxing atmosphere. Difficulty was just right for me.
Top-tier character designs! The gameplay works well for a horny game. I need to marry that chef bug NOW holy shit.
A very well presented and complete package! Variety of neat characters with different sexy poses, detailed backgrounds, fitting audio, flavorful text. It's a really cool detail how the profile picture changes throughout the adventure. The gameplay is a neat twist on the "find the pleasure spot" genre, reversing the mechanic and making it timed is new and interesting. It gets very fast at the end and could be too difficult for those with poor reflexes, slow readers, or those with English as a second language, some sort of optional difficulty scaling may help. Maybe an item that when fused gives double the time but lets the players know that they'll play on easy mode if they pick it up? I appreciate the short dialogue and descriptions, there's lots to examine, but the game always retains a lively pace! I absolutely love the alien designs, they make me want to do something alien-themed too someday!
Good polished short game, decent gameplay loop, nice background, really cute characters. Time limit gets a lot trickier towards the end though but not unmangable.
Also, Chef MVP
Well now I feel bad for ruining the ice machine. This was super fun to explore! The art is amazing, dripping with personality, and having multiple sprites in different poses for each crew member was really going above and beyond. It took me a minute to figure out there was sometimes a "go back" arrow at the bottom, but it felt really obvious when I did and like it was just me being dense. The only hangup I had was in the seduction minigame thinking "left" meant the NPC's left at first but it was easy to understand it was the other way around immediately and then I was fine. The captain talked a big game but by that point I managed first try!
I really loved the vibe of the writing and dialogue and all the little easter eggs, and my character getting full of stuff on the inventory screen was a really nice fun touch. The only additions I'd like to see like some others have mentioned are some more SFX and a gallery for sex scenes once you complete them, but even without those it's a great and really complete feeling game!
I’m not usually one for sci-fi settings and went into this with not super high expectations as a result - damn. You absolutely won me over; this is one of the jam entries I had the most fun with! Love the lighthearted attitude of everybody on board, and the progression of the main mechanic felt so natural to iterate on. Love the variety of body types present too - the chef and their scars especially were delightful!
I loved how tight the QTEs were - the game quickly felt fair but intense in a really engaging way, especially with the building complexity. While I can understand why people wouldn’t like the chest/nipple and inner/outer thigh distinctions, I really liked how it added that extra needed complexity at that stage of the game! It took a second to succeed on that first action (being able to click on body parts without selecting an action first led to some false positives) but after that the only confusion was figuring out exactly what a “probe” was.
Absolutely agree that the ‘worst’ part was needing to be so present for the fucking that I couldn’t admire the art itself (which was great quality). Either having a gallery, the ability to replay the fucking screens without the QTEs, or a “climax” scene as a reward for running though the sex would have been very appreciated.
The writing was also great - I love games that have fun dialogue in even the most ‘boring’ of places, and the main character was quite charming (I loved the responses to the nurse uniform, the monster in the crate, and the fourth wall break on that one crate).
Really loved this, great job!
As someone who suffers telling their left from their right, (and spent a month making animations for character sprites where “left” and “right” are relative to the character, not the screen,) the ““combat”” for a lack of a better word mechanic definitely provided a lot of challenge for me, especially for the chef and captain’s stricter time limits.
Perhaps after beating the game, you should unlock a gallery to be able to admire the people (especially the Guard) without having to focus on the timed gameplay.
Loved the art and characters. I would say you only need to add in some feedback noise to the game. Maybe a moan if you hit the right spot. Also the timer as a bar felt odd. I think if the timer was going down slowly it would look better. Either way great game.
I love this crew, the cook was my fav!Definitely a bit challenging mainly because of trying to interpret some of the instructions like inner/outer or distinguishing chest and nipple. I think just a little longer on the timer and it's perfect. Also loved the goofy slime creature just holding all of the items at once.
The mechanic is very good for getting into it.
The only issue I had is that the amount of brainpower required after the firts encounter didn't left me with room for enjoying the view.
Yet the whole experience was fun and the challenge was accepted and succedded.
Ship conquered and crew screw.
This is a seriously challenging game, the captain took me so many tries! XD I think successfully seducing him was more luck than skill for me!
Im really impressed with a variety of character designs, they were all absolutely gorgeous. It would have been nice to get to admire some of the poses outside of the time constraints though! <3 (Although I guess the distraction added an extra level of challenge, to an already challenging minigame!)
I really enjoyed this! :)
The QTEs got pretty tough pretty fast. But, I thought this format was rather fun. If you do future games like this, a little slider to adjust the speed of QTEs could be beneficial. I added one to an old project that had a QTE after listening to some folks discuss their accessibility problems.
That said, the art was very nice. I like the characters and the varieties of body shapes. Seeing the slime's forms progress through out the game was fun. Overall, solid game, everything meshed well. The horniness provided a sprinkling of difficulty as I wanted to admire the art. (Another neat idea for post-jam update is the ability to admire the art.)
Had a lot of fun! All the character designs were lovely and I definitely felt the difficulty curve towards the end. I also thought it was a really cool choice to show the player character fused with all the objects in the inventory menu. nice work!
Fun game with a reasonable difficulty curve. The only part that i got stuck on was the soda machine but i just ended up clicking on it more than once after realizing there was nothing left interactable on the ship. I liked the Bug Character the most but the rest of the characters were also nice to Look at in the minigames.
I'm not good with QTEs so I got myself quickly stumped at the robot character. But the art looks really good and the character designs are pretty unique and memorable :)
Wow, this looks amazing! A complete well polished short game for the jam and I absolutely adored the art of the player character as they incorporated more things into their body. I loved this!
Really well done game, I especially like how stupid your guy looks with all the things you fuse with. Very nice
The difficulty curve is pretty well made, also the art is very gud!
Art is juicily good but I can't focus on it since the gameplay is quite punitive. I ended up being focused on the Simon Says more than what was displayed, and even when succeeding the splash art does not linger, which was a bit furstrating. The cast was nice and navigation was easy with straightforward gaemplay. Thank you for the game!