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FizzyMola

13
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A member registered Jan 24, 2024 · View creator page →

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Currently I don't have any plans to add to the game at the moment, but I would love to make more games and there are plans for that.

(1 edit)

The balles were wiggled, 10/10

Oh, could I have a little more  information on this? Is it with the web version or the download version? Are you able to play the game at all? Does it happen at a certain point?

Super cool style and atmosphere reminiscient of Voices of the Void which I love. A lot of great 3d animations - even just including the capture scene itself - as a reward for all that hard work, way more than I was expecting which was really really cool.

I greatly appreciate that being caught isn't an instant loss, but the monster has a habit of chain grabbing you whiile scouting for those tricky last few spots. The shovel dig spot and the ritual stone together probably took me as long as the rest of the game combined lol.

Love first person immersive sim shop games, and I really like the mixing mechanics with physical bottles - slotting things into place like this is always satisfying.

I haven't played Cultist Sim, but I really love the kink, aesthetic, and presentation here! I could probably vibe with a full version of this that was a little less linear/storydriven and more mechanics or emergent-narrative driven, perhaps with a roguelike spin.

Though I did get stuck at about the library section, there's still just something satisfying about shoving cards in the boxes, and the parasite kink is a really good fit for the gameplay.

Marilulu is cute as hell! Really tight platforming with a moderately tricky challenge in the final two captives. Really cute scenes make it worth it though ♥

I adore their little gameboys.

Good polished short game, decent gameplay loop, nice background, really cute characters. Time limit gets a lot trickier towards the end though but not unmangable.

Also, Chef MVP

Partial to a lot of the transformations myself, very glad there is one for lips and vagina as they're often overlooked  ♥

I like it. It took me a while to notice their lil' doingles. Didn't have any issues and thought it was a nice chill puzzle game.

Possibly could've benefitted from a sprint button, especially in the last level, as it's a fair size and takes a little bit to get all the way across it to carry the bits back and forth.

There is actually a zoom, but it doesn't behave very well on the web version. Works well enough on desktop though.

Thankyou very much by the way ♥

I love them lil creetchurs

I am making a fishing game. I have a background in game art and sculpting so I'm trying to lean on that.

It is my first time properly coding anything ever. If it functions at all by next month, it will come as a shock to me.