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Lupanar

119
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1
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18
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A member registered Jan 25, 2023 · View creator page →

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Really cool game, I'm glad it was worth the wait. It's fast paced and fun, though the movement is a bit too sensitive while mid-air, which makes it a bit too hard to properly estimate the distance you travesrse when jumping.

The artstyle is really cute, the mare on mare action is really hot. A bit annoying to have to manually do the deed instead of just pressing one button and be done with it, but it's a minor gripe.

Good job on this one, I wonder if you'll iterate on it in the future :)

Glad to meet a fellow master procrastinator. Don't stress yourself man, I know mine comes from a fear of failure, but take your time on a project you like and that procrastination will dissapear on its own :)

A bit short for a demo, but I like where the story is going so far, and I like the idea of being the mech instead of the pilot. As someone else said, a bit more contrast with the background would make the text easier on the eyes. The writing is solid, though it doesn't deliver much in terms of 'horny'. Still, good job regardless :)

Really cute and pretty game. The gameplay is a bit basic, but the squash and stretch of the animation makes up for it with the goofy sounds

Really hot honestly, the writing is pretty good for such a short game. I couldn't find the last playdate though, I don't know where it is. The sprite art is pretty too.

Don't stress too much if your game doesn't come out as you expected, at least you released something, which is better than my output last year >_>

I get what you're saying, but this was way out of the scope I settled on for this jam x) Getting just the basic combat system was a nightmare in a half, and I did plan to get a few more mechanics in (namely, the ability to change the formation of your dinos) but I didn't have the time and I really needed to save as much time as possible for drawing the sprites and making the game as pretty as possible.

Next time maybe? I do intend to push the idea of dino battling further in a future project :)

No problem :)

Cute and funny, with some oviposition fetish as the cherry on top. I wish we could see some action with the giant breeders tho. That Karen should have received the proper pounding she needed to see the truth >_>

Damn, this is incredible. Gorgeous artstyle, the dynamic between the characters is really fun to read and believeable, and the gameplay is really solid. You should definitely turn this into a real thing later down the line, I bet it would sell incredibly well.

The only thing that didn't work out for me was the enemy placement, as some of them were clearly placed to be cheap shots you have no way of predicting. I don't mind difficult games, but chipping away at your life count just to have a semblance of difficulty is a big no. In contrast, the bosses are stupidly easy. I did die to them bc of the cheap sneak attacks, but after learning their pattern they're not much. I mean, that's fine, I'd rather take a game that's too easy than a game that's too hard.

But overall, this is an incredible job. Would love to see more in the future :)

Cool to see an impossible maze clone. The only really bad thing I have to note is the playable area and the backgrounds are often indistinguishable from one another, and it makes it a bit hard to read what's going on. Good job though, would have loved to see more levels with increasing complexity.

It was a bit hard to play at first, getting to fuse the bone and the slime extracts. Like Kousen i had the message '$Instance Base is Null' in the shop. I like the ideas tho, with a lot of potential for fleshing them out in the future should you continue working on this.

Thank you, that's very kind of you :) I've heard many ppl complaining about the combat by now, and I understand. I didn't have much time to balance all the mechanics, so some dinos are too strong while others are too weak. You can level up and gain new elemental attacks, but I was afraid it would take a bit too long to grind before ppl would get sick of it.

I hear you about the sex scenes too, I always struggle with keeping my writing short >_> I tried keepng a good balance between context and text length, but it seems I failed in doing so :(

Thank you :) I hear you about the combat, it needs some more balancing, I had multiple passes at it but it wasn't enough >_>

Oh, cool to see you have a bigger game coming :) Sorry, I didn't know those were your assets, there was little lighting so I assumed it was to mask them a bit >_>

Cool to have a platformer enjoyable with one hand x)

The controls are smooth and precise, though I think having the checkpoints a teeny tiny bit closer to each other would have been nice. Not that the game is difficult, but it would avoid having to redo long sections we've already done easily.

Good job for a first jam :)

The artstyle is really pretty. Nice callback to the old Windows XP style of desktop. I don't understand much about the story, but the adult scene itself was pretty enjoyable.

Solid writing, not a fan of the stock assets for the background since we can't really see much but it does the job. Glad to see more VN enjoyers out there :)

A cool idea, simple but effective. I can totally see this work with a more complex movement and platforming system, like moving platforms or timed installations or stuff like that. Good job :)

Cute artstyle, the game looks pretty for what little of the environment it is. I gotta admit I stuggled to get going because the instructions on the sticky notes were quite confusing. I didn't attempt to 100% like the others because I had some trouble understanding what to do and in what order to fuse certain stuff.

Thank you! I was scared to be the only one here knowing about Fossil Fighters. It's not as fleshed out as the original game for sure, my intent was more about mashing two games I really liked (FF and Glean). I think it came out relatively well, but there were many parts I didn't have the time to flesh out properly, like a settings menu or some gameplay mechanics :(

Hi! Thank you for leaving a review. I feared this would be the case for some players. I didn't want to be too handhold-y, so I had added some tooltips to help visualize some stats, and I wanted to do the same for some other stuff in order to have non-intrusive instructions, but I couldn't find the time to do so :(

Great, I'll go check it out then :)

Thank you for your feeback! Yeah totally get you about the attacks.

That's the second bug I'm getting about th einventory, I still have yet to find out where it is in the code specifically. Thans for reporting it :)

Oh yeah, I just used the engine's default collision components and didn't give it much of a thought, I didn't want to bother with this much since that wasn't the focus of the game. At least the player won't have any trouble getting back to the surface  :p

Dang, now THAT's kinky lol. It's cool you made multiple games in one, tho going from simple voyeurism to insects and watersports was quite the flashbang xD

Good job on the games :)

Really really gorgeous game, and simple to understand and play. It's cool you've added a preview image to show what the characters look like.

The controls are a tiny bit too sensitive to properly navigate in the area. Another thing I had is I got softlocked in one of the houses because the monsters inside would block my way, and one of the golden keys inside the house wouldn't unlock the next door, so I can't reach the end if there is any.

But still, good job! And hopefully we'll see fully fleshed out version in the future :)

Simple and effective. I like how you're rewarded with concept art for playing the game. The character designs are pure eye candy, and having the tits latch on to your body parts is really hot. Honeslty impressive for a first game :)

Thank you for your feedback! I didn't want a fixed ending because I know some people would not complete the game to the end, so I made it this way to allow everyone to play the game at their own pace and have at least a satisfying experience no matter how far they progressed.

Thank you! I'm aware of the collision issue, but the alternative was getting the collider stuck on the floor every two meters. I don't know why the collisions are so wonky, but I couldn't find any resource online to fix it so I took the lesser evil >_>

Ah ok, cool. I think I'll give it another try tomorrox, this game's pretty fun :)

Yeah, that one

I'm not good with QTEs so I got myself quickly stumped at the robot character. But the art looks really good and the character designs are pretty unique and memorable :)

Really cute and well drawn, the girl is a treat for the eyes :)

Lovely artstyle, easily one of the prettiest games on this jam. I'm a bit more torn on the actual dialogues, since they can take a bit longer to complete than I'm comfortable with. The character designs are incredible, I love pretty mcuh all of them little critters :)


Cool to see a horror game here, gotta admit I genuinely got scared the first time she caught me, because she doesn't make a single sound. Although, I had almost all the items when she first appeared, so I let my guard down because I thought it was a bug or something.

The map is way too large though, and the stamina bar doesn't replendish fast enough. At the end of the game, i didn't have enough stamina to outrun her so I got caught over and over again until I gave up. There should be an audio or visual cue whenever the monster appears, so that the player knows when its safe to save on stamina after a chase.

But apart from that, it's a pretty cool game. I dig the low poly aesthetic and the girl is cute. Need more stuff like this :)

Finally a mature game on par with my intellectual level. Although I have to say it's hard to tell the line between genuine satire and political commentary at times.

That said, it was fun and hilarious. Some holes are way too difficult however, I was almost softlocked on certain levels, namely the fifth and the seventh. The last level was an experience for sure xD

A really stylish take on Minesweeper. The items are very useful, the events are varied and the artstyle is really cute. Good job :)

A fun take on Undertale, a bit too hard for me but I've never been good at QTEs. The artstyle is really good and the characters are really expressive. Good job for your first jam :)

I really like the concept, feels like voodoo stuff is an untapped well of adult stuff. I'm a bit confused as to why the game isn't fully in 2D, given you have a solid artstyle. But given enough time, this could be a really cool project, hopefully you'll come back to it in the future. :)

Yep, I did. Apparently it made the eldritch horror laugh but I didn't notice any reason as to why that would softock me.