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(+1)

Thank you! I'm aware of the collision issue, but the alternative was getting the collider stuck on the floor every two meters. I don't know why the collisions are so wonky, but I couldn't find any resource online to fix it so I took the lesser evil >_>

On being grid based and 2D the solution most will sugest is to make the checks and position shifts manually when they overlap.

Probably that is why the resource is not available u.u

(+1)

Oh yeah, I just used the engine's default collision components and didn't give it much of a thought, I didn't want to bother with this much since that wasn't the focus of the game. At least the player won't have any trouble getting back to the surface  :p