Very nice characters, relaxing atmosphere. Difficulty was just right for me.
Allure Ideal
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They are weighted, yes! With a bit of random thrown in. The bots consider 2 nodes ahead and prefer to go get things they need, or go into crawlspaces if they're on all four. If an enemy is near they go into "battle mode" and start just shuffling around randomly and firing. If they're out of water and get hit, there's a chance they'll run away.
The bots weren't actually that hard to do! They don't run around freely and "understand" the stage, they mostly stick to premade node paths in the stage, just picking what linked node to run to next. Like how it used to be done back in Unreal Tournament.
A way to quickly randomize the bots is a good idea, it does get a bit tedious after a while haha
Only local.
I've never been able to do online multiplayer (except turn-based through http), it just seems so complicated and I can never get my head around it. If it was like the old Quake-days were you just entered an IP, then I could probably do it, but as I understand that's not viable these days because of all the routers. I try to read about NAT punchthrough and I'm like ????
Also I'm having trouble deciding on a name... These are the candidates for now:
Thirsty Summer Flowers
Beach Episode Tournament Arc
Maiden Lagoon
Queen of the Pool
Names, the hardest part of making a game. Well that and actually finishing one.
Edit:
Or maybe Wet Friends Tournament... Wet Friends 64... Hmm
Just popping in to show some stuff for my project, which has been going surprisingly well, I've felt very motivated (also I started early...)
Basically, you shoot water guns at each other with destructible clothing. Without the top/bottom you take double damage on that area.
If you take too much relentless damage, you get knocked down (like getting stunned in Street Fighter) and eventually end up on all fours for a while. You can also slap people's ass from behind to knock them down.
I've even got some (very stupid) bots in there now.

Excuse these gifs for ants, had to get them under 3 MB.

Some portraits of characters (several more to be made) on the very basic character select screen:

Also I tried this neat thing that I saw some people experiment with on bluesky... Billboard nipples! It works super well in my blurry low resoultion actually.

I'm making a N64-style multiplayer shooter, vaguely inspired by Senran Kagura Peach Beach Splash.
Which means it's a water gun fight and clothes being destroyed. It has split screen but I hope to get some bots in there too.
I started like 2 weeks early though, and shamefully isn't even following the theme at all... So not really a fair contender. But the jam really helps motivation though!
It's going pretty well so far ^^
And everyone else seems to be doing good too, nice stuff in here!







