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Area 38's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #211 | 3.750 | 3.750 |
| Audio | #318 | 3.281 | 3.281 |
| Gameplay | #353 | 3.156 | 3.156 |
| Visuals | #375 | 3.625 | 3.625 |
| Overall | #419 | 3.255 | 3.255 |
| Innovation | #513 | 2.969 | 2.969 |
| Enjoyment | #708 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is a dungeon crawler that includes many liminal spaces, such as empty offices filled with tons of chairs, an out-of-place cozy library, birthday parties with no attendees, etc.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch, except for some royalty free sound effects
How many people worked on the game?4
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Comments
This game was not only beautiful, but also fun to play! It also just looks very polished! Great job!
There is a lot going on in this game, impressive how much you got done in a week! Mood was really good, it was fun to explore and find the pickups. Only main issue I ran into was getting corned by spiders. Would get trapped in a hall and no way to get past them, just ran out of time. Still really impressed with the game, great job.
Great job! Has a whole bunch of little polish details I really appreciate like all the different rooms, the chairs you can move around, variety in enemies, etc. The visuals and atmosphere are really well done. I think there being collision boxes between you and enemies is a bit odd, since it leads to enemies actually blocking your path instead of being able to push through but take damage (so could be more a cost/reward to push past something instead of just a straight "no"). Really fun game and great entry!
The atmosphere is really cool. Reminds me a little a kind of "lethal company" like and it's well executed. Good job !
the audio and art for this short jam is impressive! it lagged quite a bit on my mac oops
the game is difficult for me, but fun :) good job
The game was very fun and although I died a few times I couldn't stop playing for a a decent bit. I had one small issue where a spider trapped me in a room and I was unable to get out but besides that I greatly enjoyed the game!
This was intense! Not only having to find stuff but having to know where you came from. Really good job on the voice acting and setting the atmosphere
Thank you so much!!
I like attention to details here, for example chairs moving when I'm walking past them. Also the atmosphere is great, good job :)
The game has a big potential! It was quite hard for me, but maybe I am just weak :D I was not sure how to deal with spiders, they always followed me. I loved the lab design and I didn't have time due to my need to explore more and more :D Really unexpected amount of work for the game jam entry!
I found few minor issues, the character is rendered behind the entrance. Sometimes the performance wasn't good but was not sure what was the trigger for it, because once it got laggy when the time was running out, sometimes straight at the start, but nothing serious and after a few seconds it performed well again
Thanks for checking it out! I think the lag is from particle effects so will def be fixing that after submission period ends.
Really GREAT work! The atmosphere and presentation are S tier, the lighting, sound design, and crreeepy little touches like the radios and birthday room all make the world feel unsettling. The art and creature design are standout elements, especially the green spider, which I LOVE!
I really like how the gameplay loop encourages learning the map and upgrading over multiple runs. The pacing with speed upgrades makes the slower early movement feel intentional, and the tension of exploring with limited time adds a lot of immersion.
Some things that could improve the experience: a health indicator would help, since it’s sometimes hard to tell how much damage you’ve taken, and some parts of the map feel a bit empty. A few of the enemies can feel unfair, like ones that block the walkways or spawn right where you appear. Also, after using the teleporter, the screen going dark was confusing, not sure if that’s intentional or a bug.
Overall, it’s a really polished, memorable jam entry with huge potential. I had a lot of fun exploring, upgrading, and trying to survive the tension, and I’d love to see how it evolves in future updates.
GREAT WORK!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!
We really appreciate such detailed feedback on our submission! We're def planning on finishing this game and hope to make a sequel with multiplayer and potentially randomly generated maps? We realize that the the damage system is very unclear, damage reduces your suit stability timer, so time left and health are supposed to ge one in the same. Will be making that clearer in future updates hehe
Pretty impressive game! The presentation and the atmosphere are definetly top notch. At first i was kind of skeptical of how slow i was while walking but with the speed upgrades it felt instantly better so i guess that was the intention. I honestly quite like the idea of the player "leveling up" by getting to know the map better and the correct way to approach some scenarios in order to reach the final result. I could not explore fully but for what i've seen beyond the ichors and monsters the map felt a little empty from a gameplay perspective, maybe there could be less money at the end of the day and more if you explore well or interact with some places? My playthrough endend with me using the teleporter and then having everything become dark. I could still move but could barely see anything...was that a bug or did i misunderstand something? Anyways good job, keep it up!
Really impressive scope for a jam project. The atmosphere and overall presentation look very polished, and the environments feel genuinely spooky. It might be helpful to add some kind of health indicator for clarity. The upgrade system and voice-over intro are a nice touch as well. Great work.
Crazy work for a game jam! Shop and all. Also cool that you recorded a voice-over for the intro.
Thanks so much! Glad you liked the intro!
The visuals are really well done. Especially that green spider, really made me gross out (in a good way).
I encounter weird audio bugs where the audio would constantly cut off, I'm not sure if it's just me.
Overall great game, i had lots of fun!
The atmosphere setup is really cool. The lightning, the spore effects on the floor, the creepy radios, it all builds this really uncomfortable vibe. And that death scream? Yeah that made me jump at first lol. Also, are the voice lines recorded for this?
I like the loop of diving in for 90secs, grabbing what you can, then coming back to buy upgrades. It makes each fun feel tense. It is tough-tough though, on my second day I walked out and immediately got jumped by the same group that was camping the door from the previous run.
Still, the game is super immersive and memorable. I had a good time with it.
Thanks for checking out the game and giving such a detailed comment, means a lot! Yeah the voice lines are recorded and edited with FL Studio :). Def need to improve the spawning so monsters can't camp the entrance too lol
Very hard game and very nice design!
Damn, this game is hard. It's really cool to have that many upgrades and items to choose. Maybe I didn't notice, but would be good to have health indicator; it was a problem, sometimes I couldn't see what hit me and later I had no idea if I'm too damaged and should run home, or I still can explore a little bit. But, well, that voice screaming "SUIT IS DAMAGED" on max volume is fine indication, I guess; and scary one for sure.
Nice game
A very immersive game with a deep story! It has huge potential to be expanded upon! Great work!
This game is my kind of jam. Spoopty, creepy, heavy focus on exploration. My only caviat is that the enemies sometimes feel unfair. I had one run basically ruined by a camping snail. As soon as I left the hub area, I spawned on top of it and instantly died. I hope you guys will continue working on it after the jam cause this honestly has big potential. The intro audio and the notes with the lore were extra step I really apreciate. Stuff like that is what builds the atmosphere and makes you engaged and wanting to beat the game. I haven't yet but I definitely want to try again. If you guys have updated version pls let me know ;) Congratz on a solid entry.