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(+1)

Really GREAT work! The atmosphere and presentation are S tier, the lighting, sound design, and crreeepy little touches like the radios and birthday room all make the world feel unsettling. The art and creature design are standout elements, especially the green spider, which I LOVE!

I really like how the gameplay loop encourages learning the map and upgrading over multiple runs. The pacing with speed upgrades makes the slower early movement feel intentional, and the tension of exploring with limited time adds a lot of immersion.

Some things that could improve the experience: a health indicator would help, since it’s sometimes hard to tell how much damage you’ve taken, and some parts of the map feel a bit empty. A few of the enemies can feel unfair, like ones that block the walkways or spawn right where you appear. Also, after using the teleporter, the screen going dark was confusing, not sure if that’s intentional or a bug.

Overall, it’s a really polished, memorable jam entry with huge potential. I had a lot of fun exploring, upgrading, and trying to survive the tension, and I’d love to see how it evolves in future updates.

GREAT WORK!

ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!

We really appreciate such detailed feedback on our submission! We're def planning on finishing this game and hope to make a sequel with multiplayer and potentially randomly generated maps? We realize that the the damage system is very unclear, damage reduces your suit stability timer, so time left and health are supposed to ge one in the same. Will be making that clearer in future updates hehe