Rated this already before! Loved it!!!
DullCoffee
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I LOVED THIS!!!
This is easily one of the most ambitious and polished entries I’ve played. The art style is fantastic, the shading and sprites look great, and the pirate theme is executed with a ton of personality. The voice acting was a huge surprise and I LOVED IT!!! it adds so much of a vibe to the game!!!. The sound design in general is strong !!!
The upgrade loop is satisfying. Unlocking cannons, improving your ship, and preparing for bigger fights gives that nice incremental feeling. The Kraken fight is a cool highlight, and the overall progression system is very well thought out for a one-week jam.
That said, the early game can feel a bit punishing before you get a few upgrades. Some enemies (puffer fish especially) feel overtuned, and certain projectiles lingering too long can be frustrating. A slightly smoother difficulty curve or a bit more room to recover when overwhelmed would make it even better. I also ran into a couple minor bugs (like collision issues during the Kraken fight), but nothing that takes away from the experience overall.
For a 1-week project, this is REALLY well executed. You should be proud of this one.
Nice work!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!
WONDERFUL game!!!!
Really impressive game!!!! The visuals and audio are top-notch, and the anomalies are desisgned makes exploring each floor REALLY engaging. The elevator intro and smooth transitions set the tone immediately, and the subtle changes in environment are REALLY COOL.
The gameplay loop of spotting anomalies and figuring out the correct floor feels intuitive once you get the hang of it, though a few tricky spots (like similar-looking rooms or unexpected “alien” appearances) add a nice tension. I also loved how the map design !!!!
Overall, this is a polished, creative, and well-executed jam entry. The anomalies are fair, the environment feels alive, and the game nails that strange, unsettling vibe perfectly. I’d be excited to see a bigger release with more floors, feedback cues, and maybe expanded detail-focused gameplay!
GREAT game!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out my game!!!
LOVE IT!!!
Really impressive game! The atmosphere immediately pulls you in, the lighting, ambient audio, and the subtle sound cues all work together to make exploring tense and immersive. I especially liked the core mechanic!!! where the presence of one object affects another; it makes you think about space in a very different way!!!
Some minor issues popped up, like occasionally getting soft-locked or stuck in walls, but these didn’t take away from the overall experience. The way the flashlight interacts with the environment and the enemies adds a lot of depth, and the subtle audio cues when objects move or are illuminated are a nice touch.
Overall, this is a polished, creative, and memorable jam entry. I’d love to see this explored further in future updates!
Great work!!!!
ALSO, if you like brain-teasing puzzle platformers check out my game!
If you could rate our game, I'd really appreciate it!
https://itch.io/jam/brackeys-15/rate/4313057
Hope u enjoy!
Really GREAT work! The atmosphere and presentation are S tier, the lighting, sound design, and crreeepy little touches like the radios and birthday room all make the world feel unsettling. The art and creature design are standout elements, especially the green spider, which I LOVE!
I really like how the gameplay loop encourages learning the map and upgrading over multiple runs. The pacing with speed upgrades makes the slower early movement feel intentional, and the tension of exploring with limited time adds a lot of immersion.
Some things that could improve the experience: a health indicator would help, since it’s sometimes hard to tell how much damage you’ve taken, and some parts of the map feel a bit empty. A few of the enemies can feel unfair, like ones that block the walkways or spawn right where you appear. Also, after using the teleporter, the screen going dark was confusing, not sure if that’s intentional or a bug.
Overall, it’s a really polished, memorable jam entry with huge potential. I had a lot of fun exploring, upgrading, and trying to survive the tension, and I’d love to see how it evolves in future updates.
GREAT WORK!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!
GREAT GAME!
Lovely little stealth platformer with a really distinctive mood. The lighting mechanic is a great core idea, and the way the lamplighter patrols the background adds a lot of tension without needing complex systems. The pixel art and sound design work especially well together, it feels cozy and eerie at the same time.
My main confusion was figuring out exactly what counts as “safe.” A few times I thought I was completely hidden behind an object or in darkness but still got caught, which made the stealth feel a bit inconsistent. Clearer visual feedback for safe spots would make the experience much smoother without changing the challenge.
Aside from that, it was fun to play through, and the concept has a lot of room to grow into a longer experience. Nicely done.
Great work! Im hoping to see it post-jam, fully fledged out!!!
My goodness! I came here fromtalking to one of the devs on discord, we talked about polish on games, and my goodness, now I understand what you are talking about, the amount of effort that must've been put into this game is unfathomable to polish it!
Really well done!!!
This is seriously one of the most unique jam entries I’ve played. The typewriter mechanic feels incredibly satisfying, from the sounds to the animations, and it creates a lot of tension in a really simple way. The atmosphere is excellent too, it’s surprisingly unsettling for a game that mostly has you sitting at a desk typing.
It’s definitely challenging, especially once things start interfering with your typing, but that also makes it really engaging. You can tell a lot of care went into the details and overall polish.
If I had one small piece of feedback, it would be readability. In some moments it was hard to tell exactly what I’d typed wrong or where the cursor was, which made correcting mistakes extra stressful. A tiny bit more clarity there would go a long way without reducing the difficulty.
Overall, super creative, memorable, and very well executed. Awesome work.
Great game!!!
I loved this little game. The concept is straightforward but it works, and that’s better than overcomplicating things. The art style carries a lot of the charm, I really LOVED it.
It does feel a bit rough around the edges in places, but nothing that can’t be cleaned up with some extra polish and iteration. Also, having the controls only show after dying is a bit awkward, though I get that time pressure in a jam is real.
Overall, amazing idea!!! Keep building on it!!! It got a lot of potential and I wanna see a post-jam game on this!!!!
ALSO, if you like brain-teasing puzzle platformers make sure to check out our game!
I LOVE this game!!!
The 2D sections felt the strongest to me. Movement is clear and they’re just more fun to play overall.
The 3D parts were harder to control, mostly because of the camera, so platforming there felt a bit awkward. Still neat to see the switch though. With more polish it could be really good.
Levels also feel a bit empty right now. Adding enemies, traps, or more obstacles would make a big difference, and some sound would help a lot too.
Great work!
GREAT GAME!
This is a really fun idea. Matching the species traits to the right planet idea is really cool. The planet art looks great too, they’re all distinct and nice to look at.
I did struggle a bit remembering all the species details while switching between planets, so having that visible would help a lot. But once I understood what I was doing, it was genuinely enjoyable.
Simple, clever, and well made. I’d definitely play a bigger version with more content. Nice job!!!
