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VividEnigma
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Had so much fun with this game. Has many similarities to vampire survivors but also some cool new stuff such as having each character added to your team over time and the candle mechanic. Some audio would really enhance this experience, also a few animations and weapons feel unpredictable/seem a bit off. I can't really complain, probably played for over an hour, really good job, solid game here.
I like the idea, it is really creative. I ran into some bugs like getting crushed into the ground/walls, camera getting stuck ect. Also it is really hard to strategize and solve puzzles with the speed of the blocks and the camera system. It is still a lot of fun and rewarding to work through the puzzles I did.
Played this game for awhile and found it really engaging and fun. Game does not hold your hand much which is a good thing, liked the pace and speed of combat/progression. Some things did take awhile to figure out but were fun once I did. Visuals are simple but charming, some dialogue was funny. Good job overall.
This game is amazing, really fun and cool idea. I like the gameplay loop a lot and see tons of potential with it. Everything felt really good and ran well. I was playing the web build because the download version was not scaling correctly and was going off screen. Other than that had a lot of fun with the game, great job!
Once I figured out how the game worked I started to have a lot of fun with it. I will have to come back and try different factions and difficulty settings. I still had to figure a lot of stuff out through trial and error even after the tutorial. There is a lot of depth here and different options but that isn't always clear right away. I did like the feel and strategy of the game, good job!
The art looks really good and movement/animations felt really smooth. I couldn't use left mouse button to attack but I was able to run past all enemies using jumps and slides. I don't know if you wanted attacking to be optionally but it is easier at this point to run past all enemies. There was also some pretty harsh loading times when starting the game on the web build. Still think you have a pretty fun base here, good job.
Thank you so much for trying it out! I appreciate all the feedback, I will be releasing a patch to actually fix most of these issues sometime in the next few days. A few people have mentioned the game not pausing while in the adoption menu. This was an intentional choice because I wanted the passive income and timers to continue while in that menu. Do you feel like automating some of the cat/customer actions would be enough to remove the stress from this? Also was 8 cats too many in the cafe in your opinion? The cat behavior right now is bugged so it might work better in future builds.
Game seems well polished and ran alright for me. Some of the audio, mostly voice recordings, seem low quality compared to the other audio in the game. Also on the game mode I played, game was really simple. Some extra mechanics could make things more interesting. I did like the game and it ran well. Having multiple language options was also a nice touch, good job.
The game has a really unique art style that makes it stand out. I like the concept of having a tile based/turn based rpg. I couldn't figure out how to get past the tutorial. I knew how to move and defend but couldn't figure out how to attack. I think an improved tutorial would help a lot. Interested to see where you take this idea, best of luck.
I've never played a game like this, the combat felt a little odd but also satisfying at the same time. I could have missed something but it was a bit hard to control the sword, really had to swing the mouse in circles to get it to move. There is a lot of content, easy to get lost when there is that much stuff going on. Overall game was fun, had fun in the arena fights and seeing all the different things in the game. For sure a unique game.
Thank you for trying the game out! I will try and address most of these concerns in the next patch coming soon. I have planned a stat system that will allow you to look at each cat's info again along with other stats. Cafe level is the cats comfort levels combined, I can try and make that more clear in the tutorial. Thanks so much for the feedback and trying the game out!
I like the amount of content you have in this game. A lot of features, options and depth. I did get confused, pretty quick after entering the first dungeon. Was trying to attack the enemy but it wasn't allowing me too. I feel like the game is not very newbie friendly but would make sense over time. I still like what you are going for and appreciate the amount of content in the game.






