Nice use of fractals and shaders! Like others found, it was a little difficult not to lose most of the puzzles, so a little more leeway would be appreciated.
Play game
Self-Similar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 4.500 | 4.500 |
| Audio | #5 | 3.846 | 3.846 |
| Overall | #7 | 3.875 | 3.875 |
| Execution | #12 | 3.692 | 3.692 |
| Game Design | #17 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
While I immediately loved the gorgeous visuals, I gave up after 10minutes of failure, because I didn't understand what I was supposed to do on the space bar and mouse tasks. After reading the comments here, all saying everything but the WASD parts is very easy, I decided to give it another try. Once I understood that I just had to spam, I finished the playthrough and came to really love the game as a whole.
My initial issue was probably that I didn't know the meaning of the word "mash" :)
A very pretty game and a unique experience. Loved the visuals and the short minigame feel. I was a little unsure of the win/loss conditions sometimes, and I felt that 2 degrees of freedom for finding a fractal with WSAD was a little too punishing as it lost my every run, basically. I saw there was some more mechanics later on like typing which were cool. Sound was also excellent!
This was very different and cool! A very nice and almost lonely feeling. Perhaps a small epilepsy warning as some fast moving scenes/transitions started to give me a headache (I am personally sensitive to this kind of thing so take that with a grain of salt) Very trippy and very interesting :D
Oh shit, fractal Wario Ware! That’s neat :D I wish the narrative and the gameplay were a bit more entwined, it seems like they are largely independent of each other? At least from a moment-to-moment perspective. Maybe the narrative could be spoken over the gameplay so it’s less interrupting? Anyways, lovely experience you crafted there :)
Thanks! It was a balance of being both the easiest implementation and also the most jarring so I went with it lol. The only things gameplay wise that change between part 1 and 2 is the count down timer and the kind of fractal being rendered. I wanted to change more and develop them smoothly over time but that is hard (for example at the end, when the minigame timer disappears and the typing game becomes a mechanism to deliver the narrative). I chose to spend most of my time making the intro, middle, and end sequences good.
Always awesome to see fractals actually be meaningfully included in a game!
The control overlays, text audio and transitions made this feel very polished and clean.
I’d love to see just the similarity minigame be expanded somehow, I didn’t care much for the rest although zooming in is fun and the variety is definitely good in the context of the jam’s theme!
That is by far the most interesting minigame. On the first day, before I landed on the minigame idea, I had the player follow spatialized audio through the fractal. That sort of thing requires headphones though... I could of had another matching minigame where you only change the exponent but that kind of challenge is trivial. I think there is a lot of potential for more exploration based games, I honestly didn't spend much time on the minigames.
Awesome game, big fractal enjoyer here, didn’t realise I wanted a fractal Wario Ware. Very very cool visuals. Audio was great too. Transitions looked awesome. My only criticism is that most of the games are too easy, and the one that isn’t doesn’t give you enough time to explore the fractal to find the match. Super super super excellent though. Nice job.
SO COOL! I was overthinking the WASD puzzles so that took me a while, but the visuals were too cool for me to get frustrated or burnt out. Very well done.
Is that bevy’s chromatic aberration effect at the end?
Thank you, I am glad you made it to the end. My fear is that people will get frustrated and quit but at the same time I didn't want to make it easy. It was the built in aberration with an intensity of 0.5 (very high). It happened to work really well with the white text turning red. I was blown away when I saw that for the first time.
I used that effect religiously for previous jam game of mine Pressure Cooker. I found it had some performance costs and some of my friends couldn’t load the game.
I’ve been avoiding shaders because I’m a coward but your game is making me regret that.
I love this!! The audio and text lines gave me chills near the end, and it was addicting to learn each puzzle/level over multiple attempts and get faster at solving them. Beautiful visuals as well!
The only criticisms I have is that some of the "puzzles" (or whatever you'd call them) feel way too easy, specifically the back-and-forth one. For that I just move my mouse a little a few times, and there's no real challenge at all. Although, that may depend on mouse sensitivity, and it is also nice to have easy puzzles mixed in with the harder ones, like the pattern matching one :)
Another minor thing is that the font looks like Bevy's default Fira Mono font. For me personally, that always detracts a few style points, since I think typography is a large part of any project's visual identity, and by using Bevy's default, you're not building your own distinct style.
Again, brilliant work, this is one of my favorite Bevy Jam entries I've ever played!







Leave a comment
Log in with itch.io to leave a comment.