Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

starzzes

13
Posts
3
Followers
1
Following
A member registered Aug 08, 2024 · View creator page →

Creator of

Recent community posts

Ah that makes sense, thanks for taking the time to respond. I noticed that there were these strange emergent visuals in the goal's view that I thought were stunning. I assume that you made the mesh first and then painting over it? How did you paint it?

Lots of interesting techniques going on here. The aesthetic is definitely eye-juicing. My only complaint is that the audio becomes repetitive after a couple of levels. Is the code available anywhere? I'd love to see how you did this.

I didn't think about that, thanks for letting me know. Glad you enjoyed!

Thanks! It was a balance of being both the easiest implementation and also the most jarring so I went with it lol. The only things gameplay wise that change between part 1 and 2 is the count down timer and the kind of fractal being rendered. I wanted to change more and develop them smoothly over time but that is hard (for example at the end, when the minigame timer disappears and the typing game becomes a mechanism to deliver the narrative). I chose to spend most of my time making the intro, middle, and end sequences good.

Yeah I should have come up with something else for that minigame, I knew it was going to be different for everyone.

That is by far the most interesting minigame. On the first day, before I landed on the minigame idea, I had the player follow spatialized audio through the fractal. That sort of thing requires headphones though... I could of had another matching minigame where you only change the exponent but that kind of challenge is trivial. I think there is a lot of potential for more exploration based games, I honestly didn't spend much time on the minigames.

I agree. More time should have been spent on the minigames. You can see where my priorities were :)

(1 edit)

Thank you, I am glad you made it to the end. My fear is that people will get frustrated and quit but at the same time I didn't want to make it easy. It was the built in aberration with an intensity of 0.5 (very high). It happened to work really well with the white text turning red. I was blown away when I saw that for the first time.

bog did good

amogus

Thanks for playing and I'm glad you made it to the end <3

I wish we had spent more time on it. A tutorial was one of the last things we wanted to do, unfortunately there was no time. Thank you for checking it out and thanks for the feedback!

We really needed more time lol. On the native builds, you can select cards near the top. Thanks for checking it out!