Ah that makes sense, thanks for taking the time to respond. I noticed that there were these strange emergent visuals in the goal's view that I thought were stunning. I assume that you made the mesh first and then painting over it? How did you paint it?
starzzes
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Thanks! It was a balance of being both the easiest implementation and also the most jarring so I went with it lol. The only things gameplay wise that change between part 1 and 2 is the count down timer and the kind of fractal being rendered. I wanted to change more and develop them smoothly over time but that is hard (for example at the end, when the minigame timer disappears and the typing game becomes a mechanism to deliver the narrative). I chose to spend most of my time making the intro, middle, and end sequences good.
That is by far the most interesting minigame. On the first day, before I landed on the minigame idea, I had the player follow spatialized audio through the fractal. That sort of thing requires headphones though... I could of had another matching minigame where you only change the exponent but that kind of challenge is trivial. I think there is a lot of potential for more exploration based games, I honestly didn't spend much time on the minigames.
Thank you, I am glad you made it to the end. My fear is that people will get frustrated and quit but at the same time I didn't want to make it easy. It was the built in aberration with an intensity of 0.5 (very high). It happened to work really well with the white text turning red. I was blown away when I saw that for the first time.




