Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! It was a balance of being both the easiest implementation and also the most jarring so I went with it lol. The only things gameplay wise that change between part 1 and 2 is the count down timer and the kind of fractal being rendered. I wanted to change more and develop them smoothly over time but that is hard (for example at the end, when the minigame timer disappears and the typing game becomes a mechanism to deliver the narrative). I chose to spend most of my time making the intro, middle, and end sequences good.

Makes sense <3