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(+1)

Oh shit, fractal Wario Ware! That’s neat :D I wish the narrative and the gameplay were a bit more entwined, it seems like they are largely independent of each other? At least from a moment-to-moment perspective. Maybe the narrative could be spoken over the gameplay so it’s less interrupting? Anyways, lovely experience you crafted there :)

(+1)

Thanks! It was a balance of being both the easiest implementation and also the most jarring so I went with it lol. The only things gameplay wise that change between part 1 and 2 is the count down timer and the kind of fractal being rendered. I wanted to change more and develop them smoothly over time but that is hard (for example at the end, when the minigame timer disappears and the typing game becomes a mechanism to deliver the narrative). I chose to spend most of my time making the intro, middle, and end sequences good.

Makes sense <3