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0xD21F

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A member registered Jun 11, 2020 · View creator page →

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Thank you so much 😭 we worked super hard on the sound design, so I’m really happy to hear it paid off.

Thank you for the lovely feedback. A lot of what you mentioned we had planned (original intent was you’d need to report the weather each day and have a back-and-forth with another operator) but we had to cut a ton due to time, and the lean atmosphere was all that was left. We will be continuing this project beyond the jam though, so I hope you check it out when it’s more feature-complete :D

Very cool, very original, very disturbing. Great job.

Thank you, of course, as always, with game jams there is always more polish needed. We had plenty of additional ideas and concepts but time unfortunately wasn’t on our side and we had to cut scope super aggressively in the end. I hope you check out any updates we make in the future!

Nice short little platformer. Had the most fun when I was chain bouncing across the skeletons!

VERY COOL!!

Thanks for the detailed feedback - a lot of the issues you brought up sadly were stretch goals that we didn’t have time to get to in the end. We’re working towards improvements in those areas (although we can’t update until voting is over!)

I think the primary improvement will be on-hover tooltips for board entities, and more accurately showing connections. Currently the directionality of connections is indicated by the line on the grid, although it’s definitely not clear enough, and has some issues with bi-directional connections that need worked out.

Yeah the destroy mushrooms are definitely overtuned, especially if you can hit them with any amount of multiplier 😲 Thanks for giving it another try, appreciate it!

Yeah our Ui/tutorial could definitely have been clearer - lots of plans, not enough time :D

Thanks for the kind words.

Yeah it’s hard in such a short timescale - conceptually your game sounds awesome so I hope you iterate on it.

Hopefully you give it another chance! It there’s anything in particular you didn’t get, let me know and I’ll do my best to explain. Cheers for giving it a try :)

Thank you so glad you had fun 🙏

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To explain some of those specifically:

  • Fertilise 1 = At the end of the turn, turn one nearby tile of Soil to Fertile Soil if the mushroom was activated at least once this turn. (Fertile soil gives any mushroom activated on it a 1.25x multiplier, which carries to following activations so long as it continues chaining)
  • Energy Boost: Similar to fertile soil, any chain following an Energy boost n will gain 1 + (.25 * n) multiplier as long as it continues chaining.
  • Rapid Fire: This mushroom can activate mush more frequently. All mushrooms have a maximum activation amount (visible number) but they also have a cooldown (not displayed). Rapid Fire means this cooldown is so small it can almost always be activated by an incoming chain, regardless of frequency.

Neat, I completed it but I kinda cheesed it by parrying the guy at the start of each round a ton of times to stack energy :D

Could only make a stimulator node - could see this being quite fun with the right types of node though. Your UI was also very pretty (if a little buggy).

Nice one! Interesting game, would have liked some way to get even larger hordes in my radius for bigger points, but the core idea is fun enough.

Had a hard time understanding what to do, or how the controls worked, even with the instructions in the description. I kind of got that I can control the probe with clicking, but the things that spawned under my cursor, icons, etc - I couldn’t really parse them, and then at a point, my probe just did its own thing and I couldn’t work out what I could actually do.

The music was great!

image.png

I’ve gone infinite and destroyed my computer haha

my brandon is going to the moon. great game, could be a little clearer but once I got what was going on, it was a lot of fun.

Got to level 26 :D

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My understanding is that the library cosmic_text which the plugin bevy_rich_text3d relies on required we build with the wgpu feature (as opposed to webgl which Firefox does support), and WebGPU is not yet ready in main-line Firefox. Hopefully they finish implementing the spec soon, but I understand they have a much smaller team than other mainstream browsers so it’s taking them quite some time. Once it is implemented though (or if you use the nightly version of FF I think) it should work. We did provide native Windows and Linux builds if you can’t use a browser with WebGPU support.

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Yeah we had to use wgpu due to use of bevy_rich_text3d (which is a great library, but has some caveats when deploying to web - common theme in Bevy I guess… :))

Thank you for the positive feedback!

Very well polished and executed puzzle game. Excellent job.

Thank you! The whole team worked really hard on this, glad you enjoyed the visuals.

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Cool game! Our submissions have some similar gameplay concepts. I also had issues with loading assets close to the deadline, but related to fonts in bevy_rich_text3d. Assets on the web are often a pain point in Bevy projects in my experience, so you’re not alone there. I think it’s beneficial to build for web early and often with CI/CD on these projects to make sure that your application builds for the web throughout. Nice job on finishing a complete game in a week, it’s quite an achievement.

interesting cellular automata. visuals are cool.

Interesting! Once I got the hang of it, it was quite fun. Felt like I’d prefer to have a little more control whilst dashing as I often slid off the edge when it appeared to me I should be good, and the screen shake is a bit disorienting. Cool game.

Nicely polished particle life implementation. I like your UI styles too.

Cool idea, wasn’t able to beat level 3 though. Appreciate the addition of an editor - good use of Egui!

Interesting! Got a bit samey after a couple of puzzles, but for a jam game this is awesome. More tools would be good!

Very satisfying when you get a big chain. Wish I could shoot faster though!

My guys stop shooting after a while :( fun idea though.

I escaped

Fun puzzle game! Tralalero tralala!

Thanks Toyota

Ahh sorry, yeah that happens rarely on the web export version for some reason, we didn’t get much time for testing. Will try to push a fix for it soon. Appreciate you playing our game.

Thanks for the feedback, we fixed the crash now! Appreciate you playing our game :)

Absolutely loved this, the art, the music and the dialogue were all excellent. Reminded me of the game Haunting Starring Polterguy.