I liked the visuals, and concept, but there’s not enough meat for the entire end-to-end to take hours. Would be interested to see a more complete version of this though.
0xD21F
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Interesting concept, but far too punishing. Some weird decisions too - like, for example, adding a tutorial dialogue about the platforms shifting AFTER a section where you will have had to already work that out to reach? Would have been nice to get some kind of indication that you can jump on and bounce off of the enemies, too. I only found out by accident.
I managed to complete it, but found it really difficult to control. Having the movement relative to the camera position, but giving no control over the camera (and very slow, smooth movement of the camera) made precise platforming really difficult. It took me a while to work out and understand the wall slide/jump mechanic too - it would be good if that was described on the page.
Nice little moments. Could have done with sound effects of some sort, and preloading the assets (lots of little freezes the first time through). A better character controller would have gone a long way too. Definitely captured the theme though. I liked the full screen effect in the first dream, very cool.
Ah, if the intent is for it to always be fullscreen, in the Itch project settings, you can set Embed options to “Click to launch in fullscreen” to enforce that behaviour.
Also, I’ve had a few framerate-dependent issues with various games during the jam on my 240hz display, and I think yours is another - at 240hz it’s very fast and slidy, if I drop to 60hz it’s much slower and easier to control. Think some deltatime issues are at play.
Awesome game, big fractal enjoyer here, didn’t realise I wanted a fractal Wario Ware. Very very cool visuals. Audio was great too. Transitions looked awesome. My only criticism is that most of the games are too easy, and the one that isn’t doesn’t give you enough time to explore the fractal to find the match. Super super super excellent though. Nice job.
Yeah we definitely erred on the side of caution there. I found it hard to come to the right decision I think, I always wonder “is this easy for me because I made it or actually easy?”. I added a fever drain multiplier, then doubled it, then doubled it again and it’s still a little too easy it seems haha. Will add some more “fever draining” stuff post-jam (we wanted military responses but jam timing is what it is) to bump up the difficulty I think. Thanks for playing.
Neat, cute character. Sliding around and flying was fun. One major issue - using CTRL in web builds if you game has WASD control is dangerous - CTRL+W is “close tab”, which unfortunately killed my first run. Made it to the end in my second try. Would have loved more sliding sections where you can really get your speed up. Nice job!
Some interesting visuals, I liked the ice towers and the spawn animation. The character was kind of hard to control (too fast, too slidey), and clicking during an attack would reset the animation so timing was awkward (should probably buffer instead). The web build had a lot of the game field out of view in the default display, which made things harder. I liked your tutorial area, it was a nice touch that a lot of jam games overlook.
Neat, really liked the background track. I died to being dead-ended a few times, then found a long path, but every time I attempted it my character’s move speed eventually slowed down and I literally couldn’t run fast enough to escape. Not sure if there’s an end goal, but if there is I couldn’t reach it.
Interesting. Unfortunately the first few minutes were the game locking my entire PC for 10 second intervals. Once that abated though it was playable. I think it needs some kind of indicator further up as to where you are on the road, because I just found myself looking at the floor and missing all your hard work on the neat visuals. Definitely not a fan of multiple music tracks playing at the same time, found it very uncomfortable to listen to.





