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0xD21F

100
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A member registered Jun 11, 2020 · View creator page →

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I liked the visuals, and concept, but there’s not enough meat for the entire end-to-end to take hours. Would be interested to see a more complete version of this though.

Managed a score of 41, it started to get absurdly hard at that point though! Cool aesthetics, good sound, wish there were a couple more games.

Cool idea, would have liked to see more minigames and some more varied music. The dog protecting its child from a rabid child made me laugh.

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Interesting concept, but far too punishing. Some weird decisions too - like, for example, adding a tutorial dialogue about the platforms shifting AFTER a section where you will have had to already work that out to reach? Would have been nice to get some kind of indication that you can jump on and bounce off of the enemies, too. I only found out by accident.

I managed to complete it, but found it really difficult to control. Having the movement relative to the camera position, but giving no control over the camera (and very slow, smooth movement of the camera) made precise platforming really difficult. It took me a while to work out and understand the wall slide/jump mechanic too - it would be good if that was described on the page.

I expressed my individuality and consumed 36 cabbage.

More chromatic aberration than I’ve ever seen in my life. Interesting short experience.

Nice little moments. Could have done with sound effects of some sort, and preloading the assets (lots of little freezes the first time through). A better character controller would have gone a long way too. Definitely captured the theme though. I liked the full screen effect in the first dream, very cool.

Thanks for the glowing feedback, and thanks again for helping solve the problem with the Linux build!

Yeah in hindsight, locking the mouse to the window during rampage sections would have been the right call. We’re planning to do a QOL/missing feature update post-jam so will make sure that’s in.

Thanks so much for reporting that, I made a mistake with the build and added a much older executable by mistake. I’ve reuploaded a build that should be correct now. Sorry about that!

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Ah, my apologies there, I must have made a mistake with the build. I’ll review asap and get it updated - really sorry.

EDIT: Yep, stupid mistake on my part. Copied the wrong executable and uploaded an ancient version. Should be up to date now. Thanks so much for reporting that.

That’s really bizarre, I can reproduce it reliably - if I have it on 240hz, it’s definitely slower (and it also skips on occasion) - if I set it to 60hz, it’s faster, and doesn’t exhibit the skipping behaviour. I’m just playing with whatever the default web page viewport is.

All good feedback and many are already on the list for the post-jam update, nice to know we’re probably on the right track though! Thanks so much for playing and giving such detailed thoughts, I appreciate it.

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Ah, if the intent is for it to always be fullscreen, in the Itch project settings, you can set Embed options to “Click to launch in fullscreen” to enforce that behaviour.

Also, I’ve had a few framerate-dependent issues with various games during the jam on my 240hz display, and I think yours is another - at 240hz it’s very fast and slidy, if I drop to 60hz it’s much slower and easier to control. Think some deltatime issues are at play.

Captured the theme really well, started to feel a bit sick after a while though, I think the combination of the visuals and the low-level hum was making me feel nauseous. Mouse look seems to be tied to frame rate - on my 240hz display it moves VERY slowly. Really cool, interesting and unique game.

Ah, that’s good to know! Thanks for telling me, I’ll know where to point people if they have the same issue :)

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Could I ask which browser/OS you’re using? I tested on a pretty low spec machine and it managed reasonable framerates so this is news to me.

Enjoyed this a lot. Nice flavour, could have been a bit more complex/challenging but it’s hard to balance something like this - I just made everything a chef and got through pretty quickly!

Had fun once I got it - got to the end of the tournament but it kept going, won 3 or 4 battles after that - does it keep going forever? Appreciate the hand drawn art and music!

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the vibes are immaculate but i gotta be real for a sec…. u GOTTA use delta time….. this shit do NOT like high fps, and jumping is FUCKED unless i make the screen less wide? what the HELL 5 rats outta 5

Cute, very relaxing until it isn’t. The tile effects were very neat.

Really difficult to kill enemies, and got stuck in the wall a few times. Collecting hearts deals damage to you?

Left me feeling stupid and frustrated. Staring at a screen for a long time and just not getting it. Not for me I guess.

Awesome game, big fractal enjoyer here, didn’t realise I wanted a fractal Wario Ware. Very very cool visuals. Audio was great too. Transitions looked awesome. My only criticism is that most of the games are too easy, and the one that isn’t doesn’t give you enough time to explore the fractal to find the match. Super super super excellent though. Nice job.

RIP floating green grandma head o7

My best score was 20s, and that’s with 10s of lag at the start :) Survival I managed 32s :D

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Got clipped out of bounds first run. Got to the 3rd room and exited the top, which also teleported me out of bounds and softlocked me again. I also have no way to get ammo back, so if I miss any shots I am softlocked. I like the visuals, cool monster design too!

If you get pushed into the wall by the snake it clips you out of bounds and softlocks you.

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Yeah we definitely erred on the side of caution there. I found it hard to come to the right decision I think, I always wonder “is this easy for me because I made it or actually easy?”. I added a fever drain multiplier, then doubled it, then doubled it again and it’s still a little too easy it seems haha. Will add some more “fever draining” stuff post-jam (we wanted military responses but jam timing is what it is) to bump up the difficulty I think. Thanks for playing.

Neat, cute character. Sliding around and flying was fun. One major issue - using CTRL in web builds if you game has WASD control is dangerous - CTRL+W is “close tab”, which unfortunately killed my first run. Made it to the end in my second try. Would have loved more sliding sections where you can really get your speed up. Nice job!

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Some interesting visuals, I liked the ice towers and the spawn animation. The character was kind of hard to control (too fast, too slidey), and clicking during an attack would reset the animation so timing was awkward (should probably buffer instead). The web build had a lot of the game field out of view in the default display, which made things harder. I liked your tutorial area, it was a nice touch that a lot of jam games overlook.

Inventory system got a chuckle out of me. Game crashed twice though. Did manage to complete eventually.

Neat, really liked the background track. I died to being dead-ended a few times, then found a long path, but every time I attempted it my character’s move speed eventually slowed down and I literally couldn’t run fast enough to escape. Not sure if there’s an end goal, but if there is I couldn’t reach it.

Good to see Bevy’s volumetric fog is nice.

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Interesting. Unfortunately the first few minutes were the game locking my entire PC for 10 second intervals. Once that abated though it was playable. I think it needs some kind of indicator further up as to where you are on the road, because I just found myself looking at the floor and missing all your hard work on the neat visuals. Definitely not a fan of multiple music tracks playing at the same time, found it very uncomfortable to listen to.

Neat to make all these different modes. Finished pretty quickly, I quite liked the platformer - the end sound blasted my ears though. RIP headphone users o7

I couldn’t seem to get anything to happen? I found the italian brainrot in the fridge but nothing else seemed to occur.

Not sure what the end goal was, managed to feed the gold fish but nothing seems to happen.

Very cool!! Loved the visuals, funny, well presented. Crazy you did this all by yourself. Awesome job.