Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Some interesting visuals, I liked the ice towers and the spawn animation. The character was kind of hard to control (too fast, too slidey), and clicking during an attack would reset the animation so timing was awkward (should probably buffer instead). The web build had a lot of the game field out of view in the default display, which made things harder. I liked your tutorial area, it was a nice touch that a lot of jam games overlook.

hmm, I wonder if the "too fast/slidely" is you experiencing an intermittent bug that I'm trying to track down. I think bevy_enhanced_input sometimes skews the input value higher or lower. I found myself having some builds that were fast and others that were slow.

Re: viewport. The game was set to allow enable fullscreen so that people would use it.

Thanks for playing, and your thoughts!

(1 edit)

Ah, if the intent is for it to always be fullscreen, in the Itch project settings, you can set Embed options to “Click to launch in fullscreen” to enforce that behaviour.

Also, I’ve had a few framerate-dependent issues with various games during the jam on my 240hz display, and I think yours is another - at 240hz it’s very fast and slidy, if I drop to 60hz it’s much slower and easier to control. Think some deltatime issues are at play.

yeah I just tried on my 240hz and you're right. I don't know why I assumed bevy_enhanced_input was taking care of framerate independence for me. Probably because of the observer api. Anyway, thanks for the heads up!