Thank you! Yeah I had a ton of fun doing a lot of the voice acting, one of the highlights for sure :)
Agreed that the "inventory" could've been used more; we originally had a lot of ideas for it (this was supposed to be a Cruelty Squad -like fast-paced FPS shooter where you eat and vomit things, use them as projectiles, get various unhinged status effects while maintaining fever levels etc.) but due to time constraints we pivoted to a more narrative-driven experience, and the gameplay elements weren't quite as fleshed out. Still, I think it worked out pretty well in the end!


