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Jondolf

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A member registered Mar 17, 2022 · View creator page →

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Thank you! Those were really fun to implement, immediately made the game feel and look so much better :)

I love the unique visuals and chill audio! I really liked Sol, and this has a sort of similar vibe, though very different gameplay of course. The difficulty seems a bit too high to me (or my aim sucks), as the white glorbs very quickly become tiny and move pretty fast; they could maybe start off slower and larger and get faster as time progresses to give a nicer difficulty curve. It could also be interesting to have some way to create new glorbs to keep the game interesting for longer, as you currently are easily left with just a handful of glorbs and can't get any back. Still, very impressive with how late (iirc) you started working on it!

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A really cool and well executed physics puzzle game. I love the switching between the 3D perspective and 2D editor view. Weirdly relaxing too, with the ambient music and everything!

This is a really fun idea! I love the visual style and vibe of the game, and the cards themselves, overall feels like a very polished package.

I love this so much! Very polished and the audio design is amazing. I reached level 220 :D

At a few stages, like around level 150 with dark blues and purples, the colors are a bit hard to see, but you could argue that it's part of the challenge ;)

Glad you liked it! I agree, some ramps, stunts and overall more verticality in the map could be fun :)

Hehe, nice job! The bike climbing things and flying in the air was originally unintenional, but it made movement more fun and chaotic, so we decided not to patch it.

I wasn't aware of that minigame! The game was partially inspired by Crazy Taxi :)