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runiracc

78
Posts
4
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1
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A member registered May 10, 2025

Creator of

Recent community posts

I'm really impressed by this entry! It's a very ambitious concept but you pulled it off with style - the storm model itself is exactly the right kind of stylized to be doable in the time limit and looks great, and the road system is really clever especially once I found out I can choose which fork to go down to try and get closer to the storm. Great work!

Very reminiscent of Glyphica, but I really like the creative mechanics here. I was most missing a sense of difficulty progression - it felt about the same difficulty up til I stopped around level 12. The way you generate lines and tower locations is very interesting and well executed. Great work!

Love the atmosphere and general vibe, and I'm a sucker for both assembly type tasks and "work a shift" type games. I think this could really use a quota you must meet or you face "disciplinary action" or something, as well as more nuanced production steps that take different amounts of time, so that you can start your next item while one is cooking. Overall, great work on this!

So many hidden gems in this jam and this is definitely one! Fun papers please style game, I particularly enjoyed the keyboard shortcuts and mechanics focused around letting you make quick decisions (in line with the "speed" theme). Upgrades and difficulty were well paced and satisfying. Great work!

This is really fun and I could easily see a full version being successful on Steam! Great work on the polish, I especially like the UI!

I liked seeing the different backdrops as speed picks up. Wish the letters progressed into words at some point though. Nice work!

You're clearly onto something here because I just spent like 15-20 minutes doing nothing but spending money I don't have on things I won't own, just to see what comes up on the receipt and to see what you came up with for the next department. Great work!

Love the shader effect or whatever it is turning on random lights around the player and enemies. The upgrades were very confusingly worded and some of them didn't seem to do anything. Overall, great work!

Pretty fun! I think a nice mixup could be things that you have to avoid instead of attacking. Nice work!

Slow start but a very interesting game. Using the  mods to keep it going made a very enjoyable loop. Nice work!

Really great concept and flawless execution! Great work!

Seeing the huge waves towering over you is a pretty surreal feeling, I quite like it. It didn't feel like I was going any faster or slower as suggested by the controls, moreso just keeping the boat upright. Nice work!

Love the creativity with the concept here, and the minimal wireframe-ish aesthetic is very nice. Nice work!

I love this entry! It's really well polished, I love the inclusion of the trash can and throw button, and the fact you can grab extras of your tools in case you lose them. Very coherent and nice visuals too. I would really like to see this with like the placement of the driver you just helped and whether you cost them a position by being slow lol.

Very difficult game without having a way to slow down! I think I died to one of my own bullets one time lol. Nice work!

The UI and visuals on this were fantastic, great work! The rings receding backwards really throws off the depth perception. Also, I think there's a bug causing damage sometimes even when you're not near any red cubes.

The intro and speed effects really sell this game, great work!

Thanks! I just uploaded a Windows build, in case you or anyone else wants to try playing with less lag!

Wow, I really enjoyed this game! Did not expect to see the idea actually taken to the logical extreme, great work!

Really love this concept and all the assets are really pleasing to look at, great work!

Very polished and visually appealing, great work!

Great aesthetic on the title and intermission screens. Too bad there's only the one minigame, but nice work submitting!

I enjoyed this! Though it was fun just watching the chain reaction keep going, I did find myself wishing there was more for me to do. Still, great work!

Simple concept, very well executed. Great work!

Nice work! I got a score of 51 seconds after figuring out the mechanics. Love the vibes with the background.

Love the music speeding up as you pick up speed. Nice work

This is really fun! And tutorialized perfectly too, great work!

Great job on the difficulty curve here, it was satisfying to play through, especially with the lovely art and background to look at!

It was interesting learning strategies for avoiding the fireballs. Nice work!

A pleasantly complete little experience for a short jam - impressive work!

Great use of the theme and limitation, running at extreme speeds was quite fun!

I found the game mechanics a bit confusing (police officers don't seem to generate more money than you put in!) but it's a cool concept and I enjoyed the visual presentation of the highway!

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If you're thinking of reading this after finishing Echo, I would urge caution. Unlike Echo, which juggles many emotional threads in a way that alternates tension and release, this story is like diving into your favorite lake and sinking ever so slowly to the bottom before something grabs you to keep you there, the pressure of the water crushing your lungs as you starve for air. Even after it lets go and you come back up, the lake never feels the same. An undeniably powerful experience, but one I almost regret for how it haunts my memories of its predecessor.

Ah sorry, there is no hitbox on the mine to click! Holding the mouse button down reels in the mine using the chain, and it's picked up when your character is close enough.

10/14 treasures  is a great score, thanks so much for playing and giving feedback!

Extremely cool shaders! 

Thanks for the feedback and giving it a try!

I'm flattered! It is actually the first 2D platformer I've worked on :)

The movement has lots of nuance to it that ended up being very hard to tutorialize! Having different mine types for a smoother difficulty curve is a great idea. Thanks for playing!

Finished in 11:02! That was really fun, I honestly have no complaints. Great work!

Fairly novel concept, fits the theme well, and fun to learn. Would have loved some harder enemy AI. Nice work!