I'm really impressed by this entry! It's a very ambitious concept but you pulled it off with style - the storm model itself is exactly the right kind of stylized to be doable in the time limit and looks great, and the road system is really clever especially once I found out I can choose which fork to go down to try and get closer to the storm. Great work!
runiracc
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Love the atmosphere and general vibe, and I'm a sucker for both assembly type tasks and "work a shift" type games. I think this could really use a quota you must meet or you face "disciplinary action" or something, as well as more nuanced production steps that take different amounts of time, so that you can start your next item while one is cooking. Overall, great work on this!
I love this entry! It's really well polished, I love the inclusion of the trash can and throw button, and the fact you can grab extras of your tools in case you lose them. Very coherent and nice visuals too. I would really like to see this with like the placement of the driver you just helped and whether you cost them a position by being slow lol.
If you're thinking of reading this after finishing Echo, I would urge caution. Unlike Echo, which juggles many emotional threads in a way that alternates tension and release, this story is like diving into your favorite lake and sinking ever so slowly to the bottom before something grabs you to keep you there, the pressure of the water crushing your lungs as you starve for air. Even after it lets go and you come back up, the lake never feels the same. An undeniably powerful experience, but one I almost regret for how it haunts my memories of its predecessor.



