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(+3)

Audio and visuals were all great and the main gameplay of destroying the city was addictive! I do wish the destruction segments were a more controlled length because I wanted to go back and forth improving my build more and they kinda went long. I couldn't tell if the city layouts were the result of a huge amount of manual labor or a very convincing generator, it looked really good. Great work!

The city layouts are procedurally generated and should be different each run, and scale in size/variety per night (Suburb -> Mixed Use -> Urban Core). I did try to limit time rampaging by giving a ramping fever drain, but I agree, I think it’s a bit too generous (and scales with END, so if you have high END it’s almost hard to lose).