I wasn't able to run this on Linux with either chrome or firefox without errors or severe performance issues. If you add desktop builds I'd love to try those instead!
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Thanks! I also needed `--ozone-platform=x11` or else the browser fails to render anything at all on wayland.
I gave it a try and I made it a good few levels in. I was really missing a sense of progression such as hammer upgrades, new enemies, mechanics, or a level counter. But I really liked the enemy assets and overall presentation. Nice work!