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(+1)

Thanks! I also needed `--ozone-platform=x11` or else the browser fails to render anything at all on wayland.

I gave it a try and I made it a good few levels in. I was really missing a sense of progression such as hammer upgrades, new enemies, mechanics, or a level counter. But I really liked the enemy assets and overall presentation. Nice work!

(+1)

yep, those were definitely "in my head" but I absolutely ran out of time to implement them :) As I move forward I'm intending to move it in more of a roguelite direction and away from "waves". Thanks for playing!