Awesome !! The blend of pixel art and 3D looks stunning <3 Slick slide and combat and love the virus concept !!
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Protomous's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #18 | 4.140 | 4.140 |
| Presentation | #69 | 4.174 | 4.174 |
| Theme | #117 | 3.814 | 3.814 |
| Originality | #158 | 3.733 | 3.733 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
You play as a computer virus with sandbox-esque combat designed to make you feel slick
Comments
Super cool visual style! Drifting around and catching enemies to charge my super felt insanely slick! I like that there were multiple ways to dispatch enemies, and throwing an enemy into a shield was always satisfying. Having to manage your health with your ranged attacks and super was a really nice way to keep combat engaging and varied, fantastic job!
Why is this so much fun? This is an amazing action game, 10/10, would play a full steam release. Congratulations!
What a cool game you guys have made. Sliding between sections felt so smooth, going out of my way to get... civilians XD Really loved being able to grab enemies and crush them in my hand to heal, that was slick. That ultimate move was cool too. Your style and aesthetic gave me tmnt vibes, would love to see more references of me being a virus in a pc causing havoc
The only gripe I had was the mouse felt a bit too sensitive, and when I did use the ultimate move, sometimes I would find a way to spin the camera around me, so I couldn't see where the thunder was going (but that could have just been me with bad hand eye coordination).
Very easy to jump into game with layers of complexity to learn as you play! Very fun arcadey style with great polish on the game feel and animations.
I like how arcade-y this game is! Its core mechanics are simple but deep and the visual style is awesome! An improvement might be adding a little bit of a freeze frame when you break an enemy's shield, since I kept accidentally killing enemies instead of grabbing them after breaking their shield in melee (that might just be a skill issue on my part, though lol). Had a good ol' time playing it!
Great game! It felt really good to control and the art was on point.
I've always wanted to see a computer virus in action, I knew it would be cool, but didn't expect it to be this cool!
The visuals are spot on, the audio is well balanced and matches well for the game. The variety of controls and how easily accessible/logical they are is well thought out, collisions are clean (no jank there).
The sliding from holding shift would've been a little nicer to catch up with the camera direction a bit faster when holding the shift but you can get around this by letting go and pressing again.
Some sort of visuals for the ranged attack (like projectile rings) would make it a bit more consistent for the brain to keep up with where we're aiming.
The camera is a bit wild to control when performing turns/strafing and going into zoomed mode, it feels like the offset/latency you put on the camera for turns ends up waving around if you do a lot of quick zigzags and the final snap to center for the camera is a bit violent/fast, I think if this was tightened up then this would be a little easier to play/control.
Overall aced the game, just the few small issues in comparison to the mountain of well executed features.
I could add a particle effect for when you shoot. That would definitely help ensure the direction is in one's mind
Apologies for the camera sensitivity. I don't know what it is about the web build, but the sensitivity is always off there no matter how I tune it. Along with that I didn't really have time to add a slider, so that issue is still present in the desktop version as well
Still, thanks for playing and for the feedback :)
Wow this was so good. I loved the art style and presentation in general. Game play was really fun too! All in all, amazing job here. 10/10
The visuals and feel are fantastic, I love running around wreaking havoc in this space. The camera controls feel a little wonky, but it does add a bit to the frenetic feel.
so very fun and stylish. sometimes, i pushed an enemy into between buildings and killed them there which felt even more brutal than normal lol. very great game!!
That was so cool! Had trouble getting that last area but I had so much fun losing. Movement and shooting was so slick.
I couldn’t do that well due to using a trackpad haha. I kinda wanna see if I can play this on steam deck.
something about having pixel art in a 3D world feels and looks so cool. and it’s like you mastered the smoothness of the combat and have so many combat options but it doesn’t feel overwhelming somehow? It feels good and smooth and “SLICK”. well freaking done!!! If you somehow added megabonk style upgrades this would be a game I would play over and over haha. I think you’re onto to something here seriously. I believe you should expand on this great foundation and run with it ( just like you do in the game haha )
Super slick combat and movement! Loved dashing into enemies, picking them up, and throwing that at another enemy. Got into a really good flow state and had lots of fun. Nice job! :)
Very fun and straight to the point action, the web player's camera controls are a bit wonky but work none the less. Good job!


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