bEAUTIFUL
MrSquid
Creator of
Recent community posts
This is a crazy good entry, especially for a solo dev. The level design alone is incredible. Either I'm just a gamer or you did a great job communicating the controls to the player through the level design. I feel like every checkpoint, I learned something new about the mechanics up until the very end. I didn't once need to look at the controls because they were so intuitive, accessible, and easily understood. So good.
I will say that I wish I could use the tongue more to grab snacks cause it's so satisfying and fun I keep trying to make a quick grab mid-air and keep on grappling. It might be possible if I get more familiar with the game, but it could be nice to have a faster grapple just for that reason. The only other thing is I was a bit hesitant to use the wall climb/jump. I think it's another skill curve thing, but I was never sure if I was gonna launch off the wall into some spikes or not since I didn't expect it to be so forgiving so maybe a little more clarity in that area would be nice. Can't praise the level enough, the areas felt memorable and there were fun patterns I could recognize on first play and satisfyingly avoid on the next encounter. Slick!






