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Robocop278

28
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A member registered Mar 12, 2021

Creator of

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Beyond the loud sounds that someone else already mentioned, I actually really enjoyed the axe mechanic. The feeling when catching the axe and getting forced back by the knockback was sick! Especially if you planned your path and caught it naturally without needing to right click, made me feel quite slick 馃槑 Nice job!

Had fun grenade-jumping around for a bit! The slide felt nice too, I used it to slide up a wall using the curve at the bottom and thought I might be able to wall run for a second, that would've been neat!

Short and sweet, I like the style of it, pretty slick 馃槑

I love the intuitive controls! I was expecting a tutorial, but once I started moving the mouse around and saw how the popsicle behaved, the game clicked in a really cool way. I think I only had a confusing moment once because one of the scoops didn't sling me all the way to where I was supposed to go, but everything else felt smooth!

For the first race I was just turning based on vibes, and only after did I realize there was a compass in the lower left showing me exactly where I was aiming馃うVery fun little game! And I loved the end behind-the-scenes credits :)

Thanks for your super thoughtful review! Your suggestions are amazing, and fully inline with the original vision for the game. If we end up continuing to work on this project I'm sure we'll refer to this review for inspiration 馃榿. 

I loved setting up my ice safe-zones, felt cool slowly transforming the map and gaining the upper hand over the enemies, very cool game!

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Amazing visual style, and the individual mechanics of the game are very solid! I think my only complaints are from the level/game design aspect. I wish that the camera could lead a little bit so you could have a better idea of what to expect. As some other comments mentioned, the "3 2 1" countdown every single time started getting annoying, would have been nice for that to be off as default rather than a setting in the options. Similarly, the music I feel would work better if it just looped once you were in a level instead of restarting when you died. Lastly, I think the controllable character in the game beng a car maybe gave me as a player the wrong impression that I should primarily being going at speed (not necessaritly full-throttle) most of the time, when I found the opposite to be true. There were portions where I felt it best to slow down or even turn around and reverse, rather than risk running head-first into an obstacle or off a curve. Specifically in the slingshot level, there is a part where it seems like I am purposefully set up to readjust to get the distance of the sling right to squeeze through some sawblades on the other side of a chasm. I'd be curious to see if this game could work better with some other sort of character running around rather than a vehicle 馃But again, beyond those complaints, this is a great game! Amazed that you were able to get unique music tracks for each level, and the UI design is stellar!

Holy fuck this is so slick, loved building my combos and chaining attacks together! The punches felt meaty, the movement felt smooth, and overall I just love this so much! You should definitely make this into a full game!

Also got stuck at the train level, but I love the concept! I can see this being a full-fledged game with multiple puzzles and toys to work with!

Thanks for the comment! Yeah I definitely wish we would've had more time to polish the map, there's a lot of odd spots in the road due to our road generation plugin acting up and being hard to work with. If in the future you get stuck again, you should be able to just hold down the accelerator and you'll eventually get forced up and out of the geometry, not optimal but it was a nice last minute patch from our other programmer. 

Thank you! I can definitely share how we did the minimap! I originally thought I was going to have to manually set up a node graph and then use A* to get a minimal path for the driver from their current position to their destination.  Thankfully though, as I was researching online, I came across unity's navmesh system, which was specifically designed to have npc agents walk through designated areas, using A* under the hood. The way you're supposed to use it is that you need to create a navmesh from all the meshes that can be walked on, then hook up a navmesh agent component to the npcs you want walking around your map. What I found though is that you can also just directly request a path from the navmesh, and as long as your source and destination vectors are close enough to the navmesh, it will give you a list of nodes to get you from point A to point B. After that it was pretty easy to draw a line way above the player on the minimap layer to overlay on top of the map!

One thing I did wish I had more time for was getting it working for the whole map, as it currently stands the navmesh was only generated for the roads. I tried making a navmesh for the entire map but it made the game way too laggy. That's why driving off the roads gives you the "recalculating" message 馃槀 

Really funny game, loved killing the witch by striking a pose, and the levels are really well thought out!

Thanks for letting me have the satisfaction of sliding my hands all over my keyboard, never ran into a game that made me play like that, super unique concept!

This is a nearly perfect game, I'm in awe. I was skeptical at first when you said that you were trying to satisfy two different themes for two different jams, but you 100% nailed it brother.

Only complaint is that I wish it would have laster longer, very smooth movement!

Absolute definition of slick, you've done the imaginary litte running guy justice

Beautiful art! I think it felt a little slow at the start, but the second mission was so rewarding barreling through the forest and eating everything, excellent job!

Super cool car designs! Very fun ramming other cars too!

Switching between the arrow keys and mouse to scrub was a little awkward, but a very funny game regardless!

Mr Slick is one of the coolest characters I've ever seen, great game 馃槑

Gonna have "WHOAAAA SLICK" stuck in my head for the next week hahaha, fun game!

Didn't really strike me as unnatural until the third level that people were walking around with phones on their ankles, very funny game lol

Mr. Slick you've done it yet again.

If anyone has issues due to your monitor resolution, you can create a shortcut to the game -> right click the shortcut -> properties, then in the Target, add "-screen-fullscreen 0 -screen-width 1280 -screen-height 720" to the end.

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Very funny dialog, especially the end!

I did have some issues initially trying to run this on an ultrawide monitor. If anyone else runs into similar issues, you can temporarily set your screen resolution to 1920x1080 and the game will work fine 馃憤

Hi Gary 馃憢

Great concept! I did have problems running this on an ultra wide monitor in Windows, specifically the buttons at the top were off screen. If anyone else runs into the same issue, you can create a shortcut to the game -> right click the shortcut -> properties, then in the Target, add "-screen-fullscreen 0 -screen-width 1280 -screen-height 720" to the end. That will force it out of fullscreen and into a resolution that plays nice with the layout of this game.