Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

spicem

64
Posts
5
Followers
4
Following
A member registered Apr 28, 2018 · View creator page →

Creator of

Recent community posts

Why is this so much fun? This is an amazing action game, 10/10, would play a full steam release. Congratulations!

That’s a banger! Amazing game, visuals, everything. BTW, I think you moved the most important file to the trash by accident.

There’s something about the visual that are really satisfying! I loved jumping around and going fast, but I couldn’t get a single sale lol.

Amazing visuals, and the gameplay was also very fun. I can see this being a full game!

My mind was blown at the end. That was SLICK.

Fun game! The animation of the animals falling was very funny.

I wish there was a recap for Titanic 1 at the start, I feel like I missed some of the plot because I don’t remember the events o the original very well.

Anyway, I think I spin too hard and my seal started falling upwards, 10/10

So simple, but so addicting! The bosses were no joke. Great job!

Very fun game, the particles were very juicy!

Now that was slick! The level design was amazing, and the enemies complement the gameplay perfectly.

Also, the dithered vignette effect during bullet time looks great.

The character creation is hilarious. Great game overall.

This is so well executed, great job. I love the way you introduced the enemy in a room where they can’t reach you.

The visuals are next level! Gameplay is also very interesting, great job.

Very cool game. It took me a while to grasp the controls, but after that it was a very fun experience.

Amazing visuals, and very cool gameplay. The replay is so funny to watch back.

The presentation was next level!

Great game! I appreciate how little you explained and I was discovering the mechanics myself. Also, amazing visuals!

My only nitpick is that the hurtbox could be a little smaller, sometimes I felt like I barely touched a spike.

Fun game! The death animation made me smile, which is good because I died a lot.

That was challenging! Great game, amazing art.

That was the best legally-dubious mountain racing against a colony of penguins game I ever played!

Sick presentation, I love the models and the capsule art.

I ran into a bug where my guy wasn’t fully controllable, I was trying to move down and it got stuck in place. LMK if you fix it so I can try again, the game looks very fun.

I’m not sure what was going on, but I kept dropping that ball just to hear the amazing SFX. Great game!

Amazing presentation, I absolutely love the UI design.

Racing was also super fun.

Very nice! I reminds me of He Is Coming, which I love.

Very satisfying to punch them in the face!

I love this game. The boss fights got me at the edge of my seat. Having to manage your inventory while fighting was very fun.

The presentation was also amazing, I love how the items where actual little objects with physics, everything felt like it was made out of paper or something.

I love Stefano’s look

Great presentation.

Amazing presentation and game. Took me a few tries to get the hang of it. Controlling the guy was very fun, I love how you have to manage staying alive with scoring and keeping away from the wave.

Very fun game! I love how you have multiple movement options in any situations.

The combo chain meter was very juicy!

Great game! The way Biggy Modo rolls all the way back after you grab the coffee is so funny lol.

This is amazing.

Very fun game! I also love robot sprite. Great idea with the attachments of the robot.

(1 edit)

Great demo! I’m still griding my no-damage run, having a great time.

I would suggest adding some iframes so we don’t get hit by multiple swords in a single mouse swipe.

Also, I think it would be interesting if the red sword pattern had a little bit more space between each sword so we can micro dodge between them. It can be done if you’re far away from the top of the screen, but the hit marks are positioned to the sides, so we’re rarely at the bottom.

Another thing I would mention is that the bullets come from the top, but the gameplay area is horizontal, so it is a bit awkward. I think taking inspiration from horizontal shmups would be better, or changing the game area to 3:4.

Great game! The boost mechanic makes it so interesting.

Hey Gordon,

I already own a copy of the book too :)


Thanks for the offer!

Amazing visuals!

Great potential, cool tech!

Great atmosphere, great puzzles.