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spicem

49
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A member registered Apr 28, 2018 · View creator page →

Creator of

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The presentation was next level!

Great game! I appreciate how little you explained and I was discovering the mechanics myself. Also, amazing visuals!

My only nitpick is that the hurtbox could be a little smaller, sometimes I felt like I barely touched a spike.

Fun game! The death animation made me smile, which is good because I died a lot.

That was challenging! Great game, amazing art.

That was the best legally-dubious mountain racing against a colony of penguins game I ever played!

Sick presentation, I love the models and the capsule art.

I ran into a bug where my guy wasn’t fully controllable, I was trying to move down and it got stuck in place. LMK if you fix it so I can try again, the game looks very fun.

I’m not sure what was going on, but I kept dropping that ball just to hear the amazing SFX. Great game!

Amazing presentation, I absolutely love the UI design.

Racing was also super fun.

Very nice! I reminds me of He Is Coming, which I love.

Very satisfying to punch them in the face!

I love this game. The boss fights got me at the edge of my seat. Having to manage your inventory while fighting was very fun.

The presentation was also amazing, I love how the items where actual little objects with physics, everything felt like it was made out of paper or something.

I love Stefano’s look

Great presentation.

Amazing presentation and game. Took me a few tries to get the hang of it. Controlling the guy was very fun, I love how you have to manage staying alive with scoring and keeping away from the wave.

Very fun game! I love how you have multiple movement options in any situations.

The combo chain meter was very juicy!

Great game! The way Biggy Modo rolls all the way back after you grab the coffee is so funny lol.

This is amazing.

Very fun game! I also love robot sprite. Great idea with the attachments of the robot.

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Great demo! I’m still griding my no-damage run, having a great time.

I would suggest adding some iframes so we don’t get hit by multiple swords in a single mouse swipe.

Also, I think it would be interesting if the red sword pattern had a little bit more space between each sword so we can micro dodge between them. It can be done if you’re far away from the top of the screen, but the hit marks are positioned to the sides, so we’re rarely at the bottom.

Another thing I would mention is that the bullets come from the top, but the gameplay area is horizontal, so it is a bit awkward. I think taking inspiration from horizontal shmups would be better, or changing the game area to 3:4.

Great game! The boost mechanic makes it so interesting.

Hey Gordon,

I already own a copy of the book too :)


Thanks for the offer!

Amazing visuals!

Great potential, cool tech!

Great atmosphere, great puzzles.

Very solid! I wish the upgrades were implemented, they sound fun

Thank you for the comment, I 100% agree with your points.

The stone arrow dealing less damage than the wood one is definitely an oversight after some last-minute changes.

Great game, I love how you leave room for experimentation with the controls before the obstacles start showing up.

Amazing idea, great game

oops, thanks!

Amazing game, I played it quite a bit (8 cycles).

I can see this getting more content and becoming a great full game.

I wish there was a 2x speed button, though :)

Pretty cool, something drove me to play it quite a bit, I just kept going lol

Nice aesthetics also

You have to clear the path all the way to the right to find it.

I was supposed to add some visual indication or something to explain this, but I was out of time lol :)

Great stuff, very fun

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It's my favorite level too

I'm really glad you liked, thank you very much for playing and for the kind words