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Criteria | Rank | Score* | Raw Score |
How good was it? | #35 | 2.822 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a fun concept! I struggled but I feel that since im escaping hell it is fitting and made me enjoy it.
Glad you enjoyed it.
I like the puzzles... but I kept getting lost trying to find the next one, which got frustrating after a while. Maybe the maze needs some more landmarks or details so areas are recognizable. Unless frustration is the goal, I guess it is supposed to be hell :D
Well, frustration is not the exact goal, but yes, I tried to story-tell a bit with the maze. So the result is a mix of intention and lack of time to polish. And of course it is supposed to be hell...
Well made! I struggled a bit with the controls, I liked the puzzles. I would have liked to have some sort of information about how many puzzles were left to be done (I think I got 6 or 7 of them).
I had the progression signaling planned from the beginning, but I ran out of time.
Great atmosphere, great puzzles.
Thanks!
Interesting idea with the maze. Enjoyed puzzle solving a lot. Nice work!
Happy you enjoyed it!
The puzzles are absolutely fantastic. My graph theory is a bit rusty, but I'm convinced the last one is a lie, and that there must be another one in the maze. However the maze is a bit abrasive, just following the classic minecraft spelunking hug one wall technique. Its not that interesting. I do like the fog effect, good eerie feel. Put in some mouse look and maybe a sort of abstract map that parallels the puzzles and this would be great. Seriously the puzzles are fun.
Glad you liked the puzzles. The last puzzle is insolvable, but there is no other. I tried to do a little storytelling, so the character is condemned to roam the maze... The harshness of the maze is partially intentional and partially consequence of the lack of time to polish.
A nice mix of a devilish maze and puzzles with a nice retro feel! Perhaps the maze could be divided into slightly different colored areas to make the orientation a bit easier.
Thanks! The first sentence is exactly the "elevator pitch" I was going for. The maze is quite small (I feel) and is split into four independent sections, but TBH I had no time to polish it.
Good puzzles and atmosphere!
Thanks!
I finished 8 of the 12+1 puzzles. Had fun reliving the Wolf3d days and remembering writing a ray casting engine back in the late 90s. Nice work on the puzzles. Map and completion would help this a lot as I was interested enough to find the other puzzles but got a bit impatient. Interested in how you wrote the ray casters. I had an old book "Tricks of the Game Programming Gurus".
Yeah, I had to leave out some stuff to finish in time. I have already written simple raycaster in C, so I used it as reference. For the C one, I basically watched a bunch of YouTube videos and then I created something similar to them but I didn't copy one to one any of them. Of course I also have read the famous lodev tutorial in the past.
I did all the puzzles and reached "The Last One" which I am guessing is not actually possible to solve? Unless I wasn't even supposed to try it and instead go somewhere else. Wasn't going to play it again to see if there was another option though as finding all of the puzzles was annoying (especially without mouse-look).
Yes it is impossible. It is slight adaptation (as I cannot use two edges between two vertices) of classic riddle/problem Seven Bridges of Königsberg.
I like the 3D atmosphere. I think it should have some kind of audio. At least I had no audio. It could use some audio to sell the atmosphere
I did a lot of puzzles and kept wondering how many were left, and where they were. I’d have appreciated some feedback on that. Doing the puzzles was fun.
Yeah, I wanted to add just some ambient sound but had some technical difficulties and ran out of a time. I guess then that it takes place in Silent Hell.
There is 12+1 puzzles, so they would deserve some progress indication.
Interesting puzzles. I’m still a bit confused on how they actually work after doing some of them. I think the labyrinth is okay, but the effect that you put on it while moving is disorienting and made me feel a little nauseous. I like the graphics though.
As for the puzzles, I interpreted the theme "pathways" as "paths" so I used concept of Eulerian path as a base of the puzzle. So you should visit all vertices through all of the edges and never use same edge twice.
I am not sure what effect you mean, but it must be side effect of it being classic raycaster (like Wolfenstein) and not "true 3D" engine.
I enjoyed the puzzles, but the search in the labyrinth was less entertaining.
Glad you liked the puzzles.
The puzzles were cool, but I found it a little frustrating trying to find them
Thank you, that is partly the intention and partly lack of time to polish the map.