Great game. I did start to wonder if direction of things really mattered or was it just put the most amount of things on your bike and hold down as many keys as possible
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I was going to do tractoring of ships to the spaceport but when I ended up being the only person to work on the game because my game partner was too busy to do any of it, I didn't have enough time to get that in. I entered the game into multiple jams but game devcember was the one I was going for, the others it just sort of ending up fitting in better once it was done due to the constraints. In the end, I made a game that can be improved on and that is all I cared about, I just used the jam as a motivator.
That's fine. If I continue with the game after the jam I may look at increasing linear damping when you have a lower speed allowing you to come to a stop easier. I didn't have it at absolute zero because I wanted some slowing but I didn't want to affect when you are at speed, I think I could get best of both worlds by changing damping with velocity.
I like the type of puzzle game. I think to continue it you need to think of some more mechanics to introduce each group of levels and work on balancing a learning curve. It definitely has potential if you can figure that out (along with improved graphics and a theme that matches you picking up the jumping powerup, maybe having further powerups also, like dash).
I see. I have decided on more realism for the ship movement in space and so I have reduced drag to almost 0 as there is no resistance in a vacuum. This also means to slow your ship down you need to apply the and amount of reverse thrust that you applied of forward thrust. I found a great way to stop is to just run into things, there is no ship damage yet 😉
Not sure what was going on, ran in Chrome and the game thought I was just pressing down and right continuously... I let the score build to 7200 without doing anything while it autoran me diagonally down and right before I quit.
For some reason the ball kept rotating without me pushing anything. Also, why does the start have music but no music during the game? This is basically a less interesting version of Super Hexagon and had me wondering if the output was the result of following a youtube tutorial.
Would be good to have a level number somewhere, I had to count what level I was at so that I could say that I couldn't find a way to pass level 8. It seems the jumps just miss hitting the space bar, and just miss hitting the platform to land on it. I can't be sure if it is the game or me.