haha yeah, I was working on implementing them but had to change priorities when my time was running out
Slatey
Creator of
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I cheated (by modifying the source code to allow infinite jumps) to get to the highest part of the top room after the physics wouldn't allow me to stack the tables high enough (they kept resetting and dropping down). Also a few bugs had me falling through the floor on the top level which made trying to stack them frustrating. I also had to look at your pictures to understand where I was supposed to take the items as it didn't actually say checkout which would have helped.
Alright, tried on another machine and could play it. Though the battle I played went too long when all that was left was an enemy with a lance on a row that i had no heroes left and my archers could only hit him with a volley and ended up hitting themselves just as often. With a better thought out setup for battling this could do well.
Cool Idea. I just was surprised when I bought a knight and mage and it decided to upgrade what i had instead of giving me more and that ended up with me losing as I dropped from having 6 heroes on the battlefield and 1 in reserve to only having 2 on the battlefield which each seemed to have as much defense and attack as a single hero. Regardless I liked the idea, it just missed on the combat for me.
i crashed the game on the web. i had so many whirlpools down, was continuously holding space to follow the cat. eventually monsters were launching themselves at the cat and hitting it even though i couldn't see the cat due to all the whirlpools around. then i placed something, and it just stopped. lol. i love breaking games :P
nice game for a jam still