I finished 8 of the 12+1 puzzles. Had fun reliving the Wolf3d days and remembering writing a ray casting engine back in the late 90s. Nice work on the puzzles. Map and completion would help this a lot as I was interested enough to find the other puzzles but got a bit impatient. Interested in how you wrote the ray casters. I had an old book "Tricks of the Game Programming Gurus".
Viewing post in Numerous Paths of Mister Leonhard jam comments
Yeah, I had to leave out some stuff to finish in time. I have already written simple raycaster in C, so I used it as reference. For the C one, I basically watched a bunch of YouTube videos and then I created something similar to them but I didn't copy one to one any of them. Of course I also have read the famous lodev tutorial in the past.