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Croaking Frog

94
Posts
10
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9
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A member registered Sep 07, 2022 · View creator page →

Creator of

Recent community posts

This was fun!  I enjoyed planting 3 of the same seed and varying one input to run experiments and figure out which inputs work best.  How things are sold at the market was a little confusing, I accidently skipped selling anything the first week

Fun game! I like the movement controls, especially the feeling of momentum when you come out of the water.  Could use a little more clarity for the game-over/retry condition, like an oxygen bar going down or some kind of effect that shows the end is coming.  Currently the restart feels abrupt.

That's a lot to get done in 7 days, nice job!  I like the overall look, the old-school graphics and the sound.  I feel like it needs something more unique in the mechanics to hook me though

Nicely done!  I enjoyed playing around with the different units.  My winning strategy was a line of lance-orcs in the front, followed by a line of sword orcs, but separated by one tile so they don't instantly kill the front lines

I like the puzzles... but I kept getting lost trying to find the next one, which got frustrating after a while.  Maybe the maze needs some more landmarks or details so areas are recognizable.  Unless frustration is the goal, I guess it is supposed to be hell :D

That's a great idea to reveal all the traps at the end!

Great job with the sounds and atmosphere!  Very foreboding

Didn't progress after on first level for me, which is too bad, looks like it might be fun.

I'm on chrome, didn't see any errors in the console

I like the visual style - it's simple but the small things like shadows and the vignette give it some interest.  Also great job on the sounds!  It was a little hard to figure out at first, took me a while to discover that I could move around.  The info text on mouse-over is a good system though, and I was able to figure everything out eventually.  I hope you keep iterating on this idea!

Seems like a good start, would love to see more levels!

I really got sucked into this one and spent a long time playing - great job!

I almost gave up at level 4, but then it started to click and I was able to finish it, nice job!

Nice job!  I love the CRT filter and the tutorial is a nice to have... I kind of wish there were more challenging levels at the end

Cool game!  Couldn't figure out if multiple packages or teleport queuing is ever useful

Awesome visuals!  I love the intro graphics and soundtrack.  I wish there was a little more variation in the gameplay (like maybe the clouds come and go or something), but overall this is a neat experience

Thanks!  The bouncing was a happy accident while fixing a bug where you would get stuck on walls

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Cool idea! I had trouble figuring out how to progress.   For a lot of my attacks, I'd click on the attack, and then the enemy, but nothing would happen. Not sure if I'm missing something of if it was a bug

This was really unexpected and made me laugh, I love the bug minigame where you pollinate/annoy/sting, so good!

Diagonal movement was the only way I could stay alive :D   I like the art, but I wish all the enemies were recognizable, wasn't sure what the first circular one was supposed to be

Great job!  A simple idea but fun and easy to figure out, perfect for a game jam!

Oh! That makes total sense, I was thinking I needed to alternate between all of them at first, but clearly that didn't work out :)

Fun game! I got up to 129 - I think sometimes when they spawn all around you it feels a little unfair, but maybe I haven't found the right strategy yet

Nicely done!  It feels satisfying to play.  Really hard to read the font though esp with the chromatic aberration

Thank you for playing!  The boots means that it want's to play tag next I think (icon on the left), you still get care points for playing a different activity, but I think you get a slight penalty if it's not it's preferred one. 

Delightful!  I love the relaxing vibes, I feel so calm after playing :)

It seems like it might be interesting, but I couldn't figure out how to play.  Maybe include instructions in the game description?

I finished!  It was rather satisfying unlocking new abilities to get past different obstacles.  

That transition effect is so cool - very polished looking game!  With the tutorial, it would be nice if you could try doing the thing immediately after learning about it, otherwise it's easy to forget the earlier ones after going through them all.

Love the artwork!  I question what the medicine is good for though :D

I don't like word games and couldn't figure out the rules, but I gave this to my partner to try and they enjoyed it!

Delightful!  Not sure what par is, but my scores were 16, 50, and 18 :D   I feel like I really got the feel for it by the end though

Fun! Really hard to see where your character is the first couple times though since there is so much going on

I love the graphics and sound on this one!  So fun to watch the mayhem :) 

The visual style is so good! And I like the sound and music too.  The vine game was actually my favorite.  Bugs for some reason always got me though

Fun game!  Would have been cool to have some more branching paths like at the end of level 4.  The leaderboards are a great addition

As others have said, it could use a slower start to get used to the controls.  I love the art style though, it looks great!

Thanks for the feedback!  Time got away from me n this one with all the bugs.  Totally agree that it needs to have better telegraphing for the timing of falling blocks.  And yeah... the wall climbing needs to be addressed - I hope to give it an update to make it more playable

Thanks!  Totally agree about the wall climbing... I'll figure out a way to prevent this when I update

Yeah, the wall climbing is a problem :D originally I was going to have to AI detect this and target you if you try to climb up the sides, but ran out of time to get that working

Thank you, the pathfinding took way longer than I expected to figure out jumping paths.  Floating platforms could be neat, I'll see how that works when I get around to updating it