The movement is actually really interesting. As others have stated, it feels rough and unfinished, but I feel like the movement system could be a strong foundation for a fun game.
Play game
Spidey Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| X Factor | #47 | 3.000 | 3.000 |
| Music & Sound | #51 | 2.833 | 2.833 |
| Focus & Theme | #64 | 3.000 | 3.000 |
| Technical | #65 | 2.667 | 2.667 |
| Fun & Design | #69 | 2.667 | 2.667 |
| Overall | #69 | 2.722 | 2.722 |
| Graphics & Animation | #91 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
How did your team implement the focus (and optionally, the theme)?
You play as a spider racing to escape a level of falling blocks by climbing them
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only


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