Thanks so much for playing our little game! We're so pleased you enjoyed it 🙌
Ruby J. W.
Creator of
Recent community posts
Hi Luke,
A big thank you for taking the time to give Trailblazer a play and for providing your feedback! A few people have made mention of having points of interest that they'd like to be able to go up to and explore. That would definitely be something we'd consider for future development.
Right now, our idea for the long term goal would be to connect all the settlements on the map. With each one giving you something (like a vehicle upgrades). We're also looking at locking certain areas of the map, like the mountains, until you've got the right vehicle to navigate those areas.
Again, thanks for the feedback! We'll make sure we take it all in to consideration should development on this kick off again 🙌
Very cool concept! I like the visual of growing larger and larger. I was a bit confused in the beginning why my tentacles couldn't reach very far, but it didn't take me long to figure that out 😅.
My main piece of feedback is that once I was a high enough level to eat the things near the top, I found it a bit frustrating having to dodge all the small fish to get to my target. I often ended up accidentally picking up the smaller fish that were closer to me rather than getting a shark or boat.
I saw it mentioned by someone else, I also think that holding the mouse down for the whole game is a bit tiring. Maybe having the tentacles track the mouse position and then you click and hold to catch something and drag it down would solve both of these points.
But really well done, especially for a 48 hour submission! 🙌
Hey, first off thank you for your amazing feedback! We really appreciate that you took the time to play our game!
We're so pleased that the vibe of the game seems to have come across well. The roads should cost 0 fuel to travel across, as the idea with them is that they kind of act like a fast travel between settlements. We've had a few people point out that it feels like the auto suggestion paths should snap to a nearby road, if there is one. It's definitely something we'll put on our radar to look into!
Right now, our team is giving this prototype a break while we work on other things. But we're definitely keen to jump back onto the wagon (pun intended) in the future to see what else we can do with it! Thanks again for your lovely comment and feedback!
Wow, this was quite tricky 😅. The time limit really felt tense, but I enjoyed that. The only thing I would add is that when the dog was at the bottom of the screen, I couldn't drag down enough to get a good boost. Maybe if we could start the drag anywhere on the screen it would make the mechanic feel smoother.
Nice game! I did find that the movement felt a bit strange at first, although I got used to it after a point. The wild animals also confused me a bit, they were really quick and kind of unavoidable and then seemed to attach themselves to the sheep, which didn't really impact my ability to move them into the pen.
But otherwise, really nice entry! Well done.