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Ruby J. W.

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A member registered Nov 12, 2020 ยท View creator page โ†’

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Oohhh, Austen also mentioned it would be a good mobile game ๐Ÿ‘€

Thanks for playing!

Thanks for playing! We debated the Scottish writing, but so glad we ended up doing it! I've had a good time listening to some of my friends read it aloud ๐Ÿ˜‚

Hahaha, at this stage we have to mute the music when we playtest because we've heard it so much ๐Ÿ˜‚. Thanks for playing!

Thanks for playing it! 

๐Ÿ™Œ๐Ÿ™Œ๐Ÿ™Œ

Thanks!! Not sure how we ended up where we did, but we had a grand old time doing it

Such a good entry guys! I feel like I can hear jack tuning me about my decorum, though I'll have you know I stayed poised until the very end! Love the little easter egg floating past ๐Ÿ˜‚

Haha thank you! ๐Ÿ™Œ

It's certainly a way to travel!

John's lines carry our jam games ๐Ÿ˜‚ That man was wheezing after trying to play de pipes

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Yes, I kept my decorum until the very end

This rat is the best creature I've ever seen.

Such a good update!! Can't wait to see where this game goes. Well done guys! ๐Ÿ™Œ

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Hiii, thanks so much for playing and recording it! It's very cool to watch someone give the game a try ๐Ÿ™Œ

Such a great game! I really enjoyed the progression (love a skill tree) and being able to take on more hordes as I became more powerful. Looking forward to adding this to my Steam library once it's released ๐Ÿ™Œ

My only feedback right now is that the skill tree could use some quality of life improvements. I sometimes found it difficult to see which branches I still had upgrades available on at a glance. But that is pretty minor.

Overall, a fantastic game!

Thank you so much for playing! Glad you enjoyed it ๐Ÿ™Œ๐Ÿป

Hey hey, thank you for your amazing feedback! You make a lot of very good points, weโ€™ll be sure to note them going forward!

Thanks so much for playing our game! So glad you enjoyed it ๐Ÿ˜

Saving your progress is high on my list of things to add!

Love the visuals and vibe of this game! That save animation was a highlight for me!

Overall, the balance of the game felt really good, it wasn't exactly hard, but I did find myself needing to pick up those hearts to keep my little fish body going. I didn't find myself swapping between weapons once I got a new one.  Though I think it is nice to have the ability to do so for people who prefer to play a certain way.

Two pieces of feedback:

1. I wish there was some kind of map. I realise it's not a huge game, but man did I get lost at one point ๐Ÿ˜…. And because the enemies respawn each time you enter a room, just checking if I'm going the right way by moving through a couple of rooms wasn't exactly a walk in the park.

2. It would be nice if the boss had some kind of health indicator. I managed to sit in the bottom right corner for most the fight without taking much damage and using the spray gun to keep hitting it. But I wasn't sure how far through I was in the fight, so it felt risky just sitting somewhere rather than dipping out and getting the health that dropped. But at the same time, if it was nearly dead, I didn't want to risk leaving my position.

Great entry overall though!

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I seriously love where you took the theme with this game! It's unique and touches on some really interesting ideas.

 The visuals are super cool and felt like they suited the narrative of the game really well. I felt myself wanting to linger on the words that were floating around on the screen, but they were difficult to read. Which I feel lends itself to the narrative. 

The only thing I did not enjoy was the music. The sound effects were alright, but the music made it quite difficult to play the game with headphones on. I feel like this kind of game would've suited something deeper with less of a melody (if that makes sense). But overall, very cool entry, well done!

That's great to hear! Thank you for playing and your lovely comment ๐Ÿ˜

Thank you! Glad you enojoyed Slime Fight Club! ๐Ÿ™Œ

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Thanks! We had a lot of fun making it ๐Ÿ™Œ

Your music really made the vibe!

So cool to hear you got a chance to play it at Playtopia! ๐Ÿ™Œ
We were playing around with the idea of stepping up to continent destruction next, but will have to see what the team is up to next year ๐Ÿ‘€

Thanks so much for playing our little game! We're so pleased you enjoyed it ๐Ÿ™Œ

Thank you!! We still can't quite believe it ๐Ÿ™Œ

Hi Luke,

A big thank you for taking the time to give Trailblazer a play and for providing your feedback! A few people have made mention of having points of interest that they'd like to be able to go up to and explore. That would definitely be something we'd consider for future development.

Right now, our idea for the long term goal would be to connect all the settlements on the map. With each one giving you something (like a vehicle upgrades). We're also looking at locking certain areas of the map, like the mountains, until you've got the right vehicle to navigate those areas.

Again, thanks for the feedback! We'll make sure we take it all in to consideration should development on this kick off again ๐Ÿ™Œ

Thanks so much for playing! ๐Ÿ™Œ

Thanks so much for playing! ๐Ÿ™Œ

Thanks for playing our game! The end scene gave us all a good chuckle when we put it in ๐Ÿ˜‚

Dude this is amazing! I knew when I saw your update on the Discord that I'd love this game, and you did not disappoint! The animations are incredibly satisfying and the humour is fantastic ๐Ÿ˜‚! Seriously good job

Very cool concept! I like the visual of growing larger and larger. I was a bit confused in the beginning why my tentacles couldn't reach very far, but it didn't take me long to figure that out ๐Ÿ˜….

My main piece of feedback is that once I was a high enough level to eat the things near the top, I found it a bit frustrating having to dodge all the small fish to get to my target. I often ended up accidentally picking up the smaller fish that were closer to me rather than getting a shark or boat.

I saw it mentioned by someone else, I also think that holding the mouse down for the whole game is a bit tiring. Maybe having the tentacles track the mouse position and then you click and hold to catch something and drag it down would solve both of these points.

But really well done, especially for a 48 hour submission! ๐Ÿ™Œ

E V I L   G E N I U S

So pleased you enjoyed it! We just aimed for as much destruction as we could fit in ๐Ÿ˜

Thanks for playing! It's really cool to see people's scores! ๐Ÿ™Œ

Absolute Destruction!! ๐Ÿ”ฅ๐Ÿ”ฅ

Thanks so much for playing! We had such a blast making the game, glad to hear it's fun on the other side ๐Ÿ˜

Thanks so much for playing and for your feedback! We've had a decent amount of feedback regarding returning for the worms, definitely something we'd want to change if we made any updates.