Thank you so much for playing! Glad you enjoyed it 🙌🏻
Ruby J. W.
Creator of
Recent community posts
Love the visuals and vibe of this game! That save animation was a highlight for me!
Overall, the balance of the game felt really good, it wasn't exactly hard, but I did find myself needing to pick up those hearts to keep my little fish body going. I didn't find myself swapping between weapons once I got a new one. Though I think it is nice to have the ability to do so for people who prefer to play a certain way.
Two pieces of feedback:
1. I wish there was some kind of map. I realise it's not a huge game, but man did I get lost at one point 😅. And because the enemies respawn each time you enter a room, just checking if I'm going the right way by moving through a couple of rooms wasn't exactly a walk in the park.
2. It would be nice if the boss had some kind of health indicator. I managed to sit in the bottom right corner for most the fight without taking much damage and using the spray gun to keep hitting it. But I wasn't sure how far through I was in the fight, so it felt risky just sitting somewhere rather than dipping out and getting the health that dropped. But at the same time, if it was nearly dead, I didn't want to risk leaving my position.
Great entry overall though!
I seriously love where you took the theme with this game! It's unique and touches on some really interesting ideas.
The visuals are super cool and felt like they suited the narrative of the game really well. I felt myself wanting to linger on the words that were floating around on the screen, but they were difficult to read. Which I feel lends itself to the narrative.
The only thing I did not enjoy was the music. The sound effects were alright, but the music made it quite difficult to play the game with headphones on. I feel like this kind of game would've suited something deeper with less of a melody (if that makes sense). But overall, very cool entry, well done!
Hi Luke,
A big thank you for taking the time to give Trailblazer a play and for providing your feedback! A few people have made mention of having points of interest that they'd like to be able to go up to and explore. That would definitely be something we'd consider for future development.
Right now, our idea for the long term goal would be to connect all the settlements on the map. With each one giving you something (like a vehicle upgrades). We're also looking at locking certain areas of the map, like the mountains, until you've got the right vehicle to navigate those areas.
Again, thanks for the feedback! We'll make sure we take it all in to consideration should development on this kick off again 🙌
Very cool concept! I like the visual of growing larger and larger. I was a bit confused in the beginning why my tentacles couldn't reach very far, but it didn't take me long to figure that out 😅.
My main piece of feedback is that once I was a high enough level to eat the things near the top, I found it a bit frustrating having to dodge all the small fish to get to my target. I often ended up accidentally picking up the smaller fish that were closer to me rather than getting a shark or boat.
I saw it mentioned by someone else, I also think that holding the mouse down for the whole game is a bit tiring. Maybe having the tentacles track the mouse position and then you click and hold to catch something and drag it down would solve both of these points.
But really well done, especially for a 48 hour submission! 🙌
Hey, first off thank you for your amazing feedback! We really appreciate that you took the time to play our game!
We're so pleased that the vibe of the game seems to have come across well. The roads should cost 0 fuel to travel across, as the idea with them is that they kind of act like a fast travel between settlements. We've had a few people point out that it feels like the auto suggestion paths should snap to a nearby road, if there is one. It's definitely something we'll put on our radar to look into!
Right now, our team is giving this prototype a break while we work on other things. But we're definitely keen to jump back onto the wagon (pun intended) in the future to see what else we can do with it! Thanks again for your lovely comment and feedback!
















