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A jam submission

Hostile ArchitectView game page

A Hero Game Where The Roles Are Reversed
Submitted by LaminatedCheese
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Hostile Architect's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#343.5863.586
Overall#693.4483.448
Innovation#733.4833.483
Theme interpretation#1333.2763.276
Audio#1792.9312.931
Graphics#2113.0003.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/nooomski/HostileArchitect

Game description
You are the villain in a 2D platformer. Waves of tiny “heroes” are trying to break into your castle and wreak havoc and you have to quickly construct defenses to stop them.

Theme interpretation
The waves are hundreds of the heroes of a 2D platformer. Normally this would be the player character, but in this case you're building the level to try to stop them. The "wave" is constructed of 100s of simple characters, all with minimal intelligence and the same actions that a player can perform in a 2D platformer. Like water, with a big enough number of them, they will flow into every crevice of a level.

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Comments

Submitted(+2)

this game was so fun1!! i really enjoyed the gameplay loop, buying upgrades and killing heroes! there definitely seemed to be a point where it just didnt even matter to get upgrades anymore because i was too strong and just had to keep clicking 'fix. A thing you could change is maybe making the structures removable, it felt like i added a structure at the beginning that was just in the way the entire time. It was a super fun game though nice job!

Submitted(+1)

Enjoyed thius for a while but got really repetative.

Ended up with mostly crushers and one or 2 guns.did't find a way to sell structures I don't want anymore.

Would be more interesting if there wehre more enemy types, like flying enemy, "hard hat" enemy that can stop a crusherand so on.

Same goes for structures - more variety would be cool.

I'd also say repairing structures is annying - would be geeat if they self repaierdeither at start of the wave or periodically.

Developer

Hey, thanks for playing the game! Totally agree with what you're saying. We have a new build coming out on the 10th with a lot more enemies and traps, auto-repair, some more levels and a bunch of balancing updates that should make it a lot more fun.

I think long term we might want to add some unlocks and whatnot, but that's for later. Thanks for checking it out! Would love to see you come back and give it a go next month :)

Submitted(+2)

That was a lot of fun! There are some bugs with selecting upgrades, and having an upgrade get stuck, which almost made me ragequit, but then I kept playing and had a blast. I got to wave 25 before I decided by base was effectively unbeatable.

Developer(+1)

Awesome!! Thanks for letting us know about the bug. We've got a fix ready but we can't upload a new build until the jam is done. So glad you liked it. We're working on more traps, upgrades and enemies, so hopefully you'll come back to enjoy a more balanced game in the future :)

Submitted (1 edit) (+2)

Addicted right away. This game is really good.  Great idea and execution

Submitted(+2)

Pretty fun! I ADORED the music - very well put together. The gameplay loop was short and sweet, which I admire, though I wasn't the biggest fan of the fact that you couldn't remove traps after you placing them. Still, a smartly-executed work. Nice job!

Submitted(+2)

made it to wave 23. Pretty addictive gameplay loop.

Submitted(+2)

Amazing!

This is the game I am expecting in a Game Jam!

Submitted(+3)

That was interesting - like building a Super Mario level to defend your tower. There is something satisfying watching hundreds of little guys getting shredded in your evil contraption.

It was a bit weird that there is no separate building phase. I really would like to strategize how I place my traps but now I need to do it in a hurry as enemies start coming immediately.

As a side note, it took me a couple of restarts to even understand that I can buy things at the start. I thought the start was a main menu, so it was a bit confusing that the game immediately started inside a game.

But overall, this was a pleasant and quite creative entry!

Developer

Thanks for playing, I'm glad you enjoyed it!

I appreciate the feedback. We're going to continue working on this and we'll certainly give the building flow and player onboarding some love and attention, thanks for that!

Submitted(+2)

A very innovative tower defense game, with excellent sound effects and art. The only downside is that I might need more time to place the blocks before the game starts; heroes start appearing before I can even place the first one. Nice work!

Developer

Thanks for your positive comment and the feedback too. I think it makes sense to slow down the first wave in the beginning a bit just as you place your first traps. The feedback is appreciated!

Submitted(+2)

Fun interesting game, you can improve and it would be a great game

Submitted(+2)

Very fun to play! I found myself quickly finding any strategy to survive and kill those little heros. The gameplay is easy and enjoyable. And a good new turn for a tower defense game.

Submitted(+2)

Great game! Thank you, I really enjoyed playing it. All the best!

Submitted(+1)

Entertaining game!! I get some bugs with the obstacles but overrall is cool

Developer(+1)

Thanks so much! Please let us know about any bugs, we'd love to keep working on this game :)

Submitted(+2)

Terribly fun. Reminds me of those simulations with thousands of Marios running the Mario maker levels. Or like reverse lemmings. I massively applaud you managing to code that many enemies running across the screen with minimal AI and still making it performant. I got a little slowdown around level 20 but that's not too bad.  The UI is lovely and the assets are clean and cute. I loved the chunky sound design. More hero types or the ability to sell blocks is all I could see improving or a bigger level over time. I dug this game a lot and I feel like it's got some legs.

Developer

So glad you liked it and think there's some potential here. We're going to look into improving performance, we couldn't quite focus on that during the jam, but yeah definitely agree we need more heroes, blocks & the ability to sell / remove blocks. Thanks so much!!

Submitted(+2)

Igra super nehvatilo myasa i krovi

Submitted(+2)

This is loads of fun, very nice work on this one, in fact I'm going back to play a bit more of it after this review!

Developer

So glad you like it! Let us know if there are any improvements you'd like to see :)

Submitted (1 edit) (+1)

I think 

  • Enemy's enter on different heights, them all coming from one spot makes the bottle neck to easy
  • After a set number of waves it changed to a new area
  • Adding the ability right click remove remove blocks. maybe as a sell back at half price or just remove so you can upgrade and change the lay out
Developer(+1)

I think these are excellent ideas, thanks so much! We already had our minds set on the first two and selling / removing blocks makes a lot of sense as well, thanks!

Submitted(+2)

This was super fun - after about 20 minutes I was wishing the levels were a little harder and that objects could intersect but otherwise it was fun and I loved the music choices.

Developer

Thanks so much! I'm glad you enjoyed it! I agree it needs better balancing and more options for later waves. We're going to look into intersecting traps & more content, heroes, etc. Thanks so much for the feedback 🙏