Thanks for playing and for your feedback!
CyberSugar Studios
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The concept is here, and with some more fleshing out, I think it has potential. My issues are the gameplay, which is mainly just standing around and waiting. Energy production is probably too high, or should be off during the night. I had all towers at max level before the second wave even occurred. Once that point is reached, you cap off at 100 energy before night 2 is over and then have nothing to do for 3.5 minutes while you watch a countdown timer.
Thank you!
Yes, we absolutely could have used more time to implement more informative tutorials. The vanishing 'E's is by design, there is a small '?' button in the top that toggles them on and off, so they are meant to go away after the first time you use them, but should turn back on. As the for music slider, I believe that's because of an HTML bug that we were tracking and never managed to eliminate. The end of the game on HTML only, spits an audio bus index error on js, so we took a hatchet to the audio buses in an attempt to isolate the bug, but never readded the Music bus back to the game.
Thanks so much for playing!
As for the morse code, the target line at the top has segments highlighted in green. That segment needs to be completed in one go. So for the .- at the beginning, that would be one quick click and then a long hold click. Then when you let go, wait a moment for the letter to appear. Short clicks are '.' and longer-held clicks are '-'. Each letter has some space between it, so you only need to worry about each highlighted segment at a time. I hope that helps! And don't hesitate to reach back out, the tutorial system was made in a hurry near the end of development, and could definitely use some fleshing out!
The art was super cute and I really love that it had a character creator in the beginning. I found the gameplay a little confusing but eventually got the hang of it. A tutorial would have been really helpful. In addition, I wish there was a bit more sound design and music throughout. Overall though - keep working on it and I look forward to seeing how it develops!
I would like to see this project developed to completion. I personally was unable to complete the tutorial sequence as after the phantom died nothing else happened for over 2-3 minutes. Getting the game to play at all was challenging as well, I clicked on the story first, and trying to play just looped through the story from that point forward. Refreshing allowed me to play up until wave 4/5 in the tutorial.
Thanks so much for playing, we greatly appreciate it! And yeah haha, the ingredients have to be added at certain times at different heats - a more thorough tutorial would have been a good idea. And that's a bummer you got stuck!! It seems to not do that when downloaded. However, it just rolls the credits after that so you pretty much finished it!
Was really fun, the lack of a true tutorial made it feel a little dissonant from the narrative as the player is supposed to be already a really good radio operator. Once I got the hang of systems though it was really fun, and makes you feel like a spy. The different signal types and protocols could use some clarity as some signals look really similar to one another. Overall really fun and on theme!

In "The Front Gate," you are an agent for a surviving government, stationed at a gate to screen incoming survivors after a devastating plague. Your primary goal is to find a cure for the infection while rebuilding society.
The core gameplay loop involves:
- Recruiting and Screening: Interviewing survivors at the gate and examining them for signs of infection, such as bite marks, to determine their risk.
- Strategic Decisions: Deciding whether to admit, quarantine, turn away, or eliminate each survivor based on their infection chance and potential value to your community.
- Resource Management: Using admitted survivors and gathered resources (food, water, construction materials) to build upgrades for your camp, from new weapons to vital facilities.
- Survival: Managing your community's well-being and defenses while working toward the ultimate goal of developing a cure.
At the moment, this Prototype is just the core gameplay loop as I collect feedback and determine what is the most fun for players before spending more development time or money on hiring artists.
You can DOWNLOAD the Prototype here on Itch.io

