Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CyberSugar Studios

38
Posts
1
Topics
11
Followers
8
Following
A member registered Jun 24, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing and for your feedback!

Thank you so much for playing, we really appreciate your feedback!

Thank you so much for playing our game and we highly appreciate your feedback!

Thank you so much for playing our game!! We really appreciate it.

Yeah, Smith's known to do that. What a scoundrel. Thanks so much for playing and for the positive feedback! And yeah, in browser the game crashes at the end instead of going to credits but you did finish it - thanks so much!

Really fun and adorable game. The art and color palette are amazing! A fantastic base that could be expanded more and more. I didn't want it to end.

Thank you for playing!

The concept is here, and with some more fleshing out, I think it has potential. My issues are the gameplay, which is mainly just standing around and waiting. Energy production is probably too high, or should be off during the night. I had all towers at max level before the second wave even occurred. Once that point is reached, you cap off at 100 energy before night 2 is over and then have nothing to do for 3.5 minutes while you watch a countdown timer.

Really cool aesthetic for the interpretation of the jam!

Really cool interpretation, I could see this really being fully fleshed out into a full game with obstacles and leaderboards, etc!

Love this idea! Love anything that makes me think of, or let's me talk about The Punch Escrow! I hope that was inspiration for this! 

Thank you!

Yes, we absolutely could have used more time to implement more informative tutorials. The vanishing 'E's is by design, there is a small '?' button in the top that toggles them on and off, so they are meant to go away after the first time you use them, but should turn back on. As the for music slider, I believe that's because of an HTML bug that we were tracking and never managed to eliminate. The end of the game on HTML only, spits an audio bus index error on js, so we took a hatchet to the audio buses in an attempt to isolate the bug, but never readded the Music bus back to the game.

I'd love for your feedback! And we'll be sure to play your game as well ASAP.

https://cybersugarstudios.itch.io/solais

Thanks so much for playing!

As for the morse code, the target line at the top has segments highlighted in green. That segment needs to be completed in one go. So for the .- at the beginning, that would be one quick click and then a long hold click. Then when you let go, wait a moment for the letter to appear. Short clicks are '.' and longer-held clicks are '-'. Each letter has some space between it, so you only need to worry about each highlighted segment at a time. I hope that helps! And don't hesitate to reach back out, the tutorial system was made in a hurry near the end of development, and could definitely use some fleshing out!

Thank you so much for playing our game, it means a lot to us! I definitely would like to make a more thorough cooking tutorial and edit the audio a bit more after the jam. Great feedback - thanks!

Thanks so much! At the moment the browser version is playable to the end, but the ending credits won't roll due to a bug we're still wrestling with. For the best experience, download it! Thanks again!

Really love how creative and original this is. I'm shook by how much you managed to accomplish in such a short amount of time and when this is fully released I will 100% be playing it.

The art was super cute and I really love that it had a character creator in the beginning. I found the gameplay a little confusing but eventually got the hang of it. A tutorial would have been really helpful. In addition, I wish there was a bit more sound design and music throughout. Overall though - keep working on it and I look forward to seeing how it develops!

Yeah I'd love that! Also, if you're ever interested in just making audio for a game, I really love your audio vibes. Excited for what you do in the future - I'll keep an eye on your page!

Super fun! Maybe look into two separate Area2D colliders, one for enemies and one for trash, to make the game feel a little more forgiving! Overall awesome submission.

I would like to see this project developed to completion. I personally was unable to complete the tutorial sequence as after the phantom died nothing else happened for over 2-3 minutes. Getting the game to play at all was challenging as well, I clicked on the story first, and trying to play just looped through the story from that point forward. Refreshing allowed me to play up until wave 4/5 in the tutorial.

Thanks so much for playing, we greatly appreciate it! And yeah haha, the ingredients have to be added at certain times at different heats - a more thorough tutorial would have been a good idea. And that's a bummer you got stuck!! It seems to not do that when downloaded. However, it just rolls the credits after that so you pretty much finished it!

This is a super cool idea! But holy, I need these songs on Spotify.

This was oddly addicting! I could see myself playing this regularly. It would be a great mobile game.

I love the vibes and look of this!

Merci d'avoir pris le temps de jouer à notre jeu et pour vos commentaires ! Le bug qui vous bloquait sur la lettre a été corrigé quelques heures après la publication.

Thank you so so much for taking the time out of your day to play our game and give us your feedback. It really means the world to me that you enjoyed it.

Thank you so much for taking the time to play our game and comment on our page. And thank you so much for your input, I totally agree and would love to implement some changes to pick up the pace and make the gameplay smoother.

Thank you so much, I greatly appreciate you taking the time to play and comment on our game!!

Was really fun, the lack of a true tutorial made it feel a little dissonant from the narrative as the player is supposed to be already a really good radio operator. Once I got the hang of systems though it was really fun, and makes you feel like a spy. The different signal types and protocols could use some clarity as some signals look really similar to one another. Overall really fun and on theme!

Thanks so much! It's out now and we'd love your feedback.

This was super fun - after about 20 minutes I was wishing the levels were a little harder and that objects could intersect but otherwise it was fun and I loved the music choices.

Some of the controls were a little funky and/or non intuitive but I could see this being a fun mobile game with some more development!

This was super fun! I love that you kept it visually simplistic and focused on making the game smooth and the tutorial made the game really easy to jump into.

I love this lmao. The controls are a little rough but the concept is really fun. Hope you keep developing it!

Whoa, love this concept! Hope you plan on making a full game.

Great start! The tower animations were really cool.

In "The Front Gate," you are an agent for a surviving government, stationed at a gate to screen incoming survivors after a devastating plague. Your primary goal is to find a cure for the infection while rebuilding society.

The core gameplay loop involves:

  1. Recruiting and Screening: Interviewing survivors at the gate and examining them for signs of infection, such as bite marks, to determine their risk.
  2. Strategic Decisions: Deciding whether to admit, quarantine, turn away, or eliminate each survivor based on their infection chance and potential value to your community.
  3. Resource Management: Using admitted survivors and gathered resources (food, water, construction materials) to build upgrades for your camp, from new weapons to vital facilities.
  4. Survival: Managing your community's well-being and defenses while working toward the ultimate goal of developing a cure.

At the moment, this Prototype is just the core gameplay loop as I collect feedback and determine what is the most fun for players before spending more development time or money on hiring artists.

You can DOWNLOAD the Prototype here on Itch.io