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I finally got the chance to sit down and properly play through your entry, and I absolutely loved the aesthetic and art style you maintained throughout the experience. The production value seemed consistently high, and the gameplay felt very smooth to match. The dodge roll was particularly well implemented and felt satisfying to use, and I thought the color select mechanic was a really fun and unique way to handle the different enemy types.

I did want to mention one minor technical thing I noticed regarding movement. It seems the player walks faster when moving diagonally (Pythagoras strikes again). I think just normalizing the movement vector in your code would smooth that right out and keep the speed consistent.

On a personal note, I am unfortunately lacking in the skill to make it very far and died after the big reveal about six times. I am definitely chalking that up to my own skill issue rather than the game design, as the difficulty felt fair even when I was failing. Overall, this was a super fun, well-executed, and highly polished entry. Great work!

Thank you for the kind words and thoughtful critique 🙏 the final wave is way out of whack in the difficulty curve, definitely lessons learned there! Thanks for giving it a go 👍