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I really loved your interpretation of the theme here. The gameplay loop feels solid, and the mechanics were taught excellently in the intro sections so it was very easy to understand what I needed to do right away.

I did get more than a little frustrated by the fourth level, but mostly in a good way that kept me trying. The only real friction point for me was the delay after the character lands. On levels starting with a fall, waiting for the drop and the landing animation to finish before I could move felt a bit slow on restarts. The jumps also seemed to require a touch too much precision, though I admit I can probably chalk that up to my own lack of skill. Overall, this is a really solid entry with a great core loop. Nice work!

I'm so glad you liked it! Really means a lot. I actually meant to make a hard game but this is like my first game ever (I did already participate in other 2 jams but I was basically carried by more experienced devs and didnt do much so this is why I wanted to go solo and with more time for this one) and I discovered a lot of things in the process, and one of them is that level designing is VERY HARD. I started actually creating the levels on the last week of the jam and it definitely wasnt enough time, specially for this kind of game, with sort of elaborate puzzles and mechanics. So this is why some levels are a mess and the difficulty curve is not very well balanced. Also I got complaints about the poor implementation of coyote time, which, if improved, clearly would make the game maybe a little less difficult but certainly less annoying to navigate through levels. Thanks for the feedback!