I really loved your interpretation of the theme here. The gameplay loop feels solid, and the mechanics were taught excellently in the intro sections so it was very easy to understand what I needed to do right away.
I did get more than a little frustrated by the fourth level, but mostly in a good way that kept me trying. The only real friction point for me was the delay after the character lands. On levels starting with a fall, waiting for the drop and the landing animation to finish before I could move felt a bit slow on restarts. The jumps also seemed to require a touch too much precision, though I admit I can probably chalk that up to my own lack of skill. Overall, this is a really solid entry with a great core loop. Nice work!