I really thought it was funny, and not in a bad way.. I played for a good 20 minutes (which is more than the majority of the games Im trying to review)... I just realised the way I wrote may imply that I didnt like the game, but it was actually well made and, again, pretty funny
sockow
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Yoo we had similar ideas! I loved the way you implemented the shockwaves with shaders and destroying blocks sending physics particles all over the place was a ton of fun! I got confused about why sometimes I was taking damage but then I read your disclaimer and everything made sense... I also wasn't aware of potential compatibility issues and that also caused a little bit of harm in my game but its ok, lesson learned I guess. Anyway, great job!
Nice game! Art, music and controls are on point! Loved that the controls are just a little floaty, I think it makes a lot of sense in a spaceship game, gives a sense of inertia that I really liked. The graphics are well done, its a pleasure to look at, specially the animations of the asteroids exploding. The boss is pretty cool too. The only problem is what people already pointed out that the firing is unpredictable and that makes the game a lot harder, even maneuvering gets harder because you can't tell if you're going to fire again in time to clear that one asteroid out of the way, stuff like that. Also, one or two more power-ups would add a lot to the game loop I suppose. But overall I think it was really enjoyable, congrats!
Thanks a lot! I appreciate the compliments on the animations because I have almost no experience with it (hence the black & white stickman design choice) but I had a ton of fun playing with those in krita! I reckon the difficulty curve is way steeper than it should be and the problem with not knowing where to go is probably just bad design but I think is mainly because of how I failed exporting the project with the right fixed viewport (worked the way I wanted in Chrome but not in Firefox...) and there are a lot of areas on screen that should be hidden beyond the viewport's margins if you play on full screen and I think this alone hurt the game more that I thought it would and its kind of a bummer... idk if I can try fixing that now
Its incredible that this game was made in 30 days. That was a very bold idea to attempt and you delivered 3 huge maps with very unique visuals and mechanics. Loved the long light tracks the racers emit. It was hard controlling the surfer at first but I got the hang of it and it was a lot of fun. Congrats!!
