I'm so glad you liked it! Really means a lot. I actually meant to make a hard game but this is like my first game ever (I did already participate in other 2 jams but I was basically carried by more experienced devs and didnt do much so this is why I wanted to go solo and with more time for this one) and I discovered a lot of things in the process, and one of them is that level designing is VERY HARD. I started actually creating the levels on the last week of the jam and it definitely wasnt enough time, specially for this kind of game, with sort of elaborate puzzles and mechanics. So this is why some levels are a mess and the difficulty curve is not very well balanced. Also I got complaints about the poor implementation of coyote time, which, if improved, clearly would make the game maybe a little less difficult but certainly less annoying to navigate through levels. Thanks for the feedback!