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Thank you so much! Yeah I think the lack of coyote is making things not necessarily harder, just more annoying. This game isnt supposed to be about precision, only puzzle solving (and a bit of block physics chaos) so I should've been more careful with that. The game does have some sort of coyote "time" but only for jumping... I think I was shortsighted by a specific play style during development and I didnt even realize I overlooked this issue. Anyway thank you again for playing and for the insightful comments =)