Really amazing entry, the mechanic was super easy to learn thanks to the visuals at the start. The puzzles were fun and never too hard, though I do have to go back and get all the stars since I only find 15/20. Really loved how you gave the player the ability to destroy the grey blocks at the end, I especially liked how the final level connected back to the level from earlier (I was stumped for a bit lol). All I would say is that the cyote time needs to be adjusted to be more lenient (if there is any cyote time implemented). Good job!
Viewing post in ShockBoy jam comments
Thank you so much! Yeah I think the lack of coyote is making things not necessarily harder, just more annoying. This game isnt supposed to be about precision, only puzzle solving (and a bit of block physics chaos) so I should've been more careful with that. The game does have some sort of coyote "time" but only for jumping... I think I was shortsighted by a specific play style during development and I didnt even realize I overlooked this issue. Anyway thank you again for playing and for the insightful comments =)