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hpcergar

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A member registered Aug 17, 2018 · View creator page →

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One of my favorites so far.  Exciting!

Nice concept, but couldn't make it run. Tried generating an api key but once pasted, it said it was invalid... a pity. Won't vote, since I can't really evaluate it.

Well, well, this is some effort put in the assets :) pretty!

This is a really solid game. The game was fun to play, the music and SFX were in point, and found myself finding strategies to avoid the enemies and never had the feeling anything was out of place. Only the money, didn't now what was for. If this was your first game jam, congratulations :)

I appreciated the player vs AI mode, it remembered me the good times playing the micromachines game with two players, that is fun.

Graphics are simple but functional, and the controls are working fine. It is true that the gameplay becomes dull after a few seconds, I believe the mechanic of jumping above the sea should be rewarded or motivated more, because it is interesting.

Wow, thanks for your comment! Very impressive that, despite not being your cup of tea on gameplay/art, you could appreciate the game.

Hope you made it to the end!

Thanks! Did the music myself, glad you liked it :)

Cool, it is a mix of dance dance revolution and simon, like the combo. Also, graphics are really innovative and goes very well with the music style. A pity is that short! Would surely enjoy more, but we are talking about a game jam game :)

Hi! I am always thrilled for story-heavy games. I was unable to go beyond the first two enemies (hands), it was not very clear what I had to do after the scissors. The atmosphere is a little oppressing, I can see how this can have its market.

Nice tower defense game, easy to follow. A little easy, at least for the first levels, but enjoyable nevertheless. Nice and clean.

Very fun to play! I found myself quickly finding any strategy to survive and kill those little heros. The gameplay is easy and enjoyable. And a good new turn for a tower defense game.

I played it in the browser, I was aware of the missing shader, but I gave it a try

I liked the idea with the kraken. I must admit there were too many things to read/do to really make some progress in the game, but I believe this is something that can be fixed, maybe a tutorial to allow the player to get used to all the actions before leaving it be beated by the kraken :)

Controls where a little strange, and I didn't manage to get very far, but I see the concept and theme in there.

Hi there! I get it, a tower defense game! At first, it was hard to see what do I have to do, then the second button started it.

The third button showed an empty canvas, is that normal?

Wow, very nice concept! I loved it: audio, visuals, very clean, and I only reached wave 7 :D

Nice job!

Thanks Michael! Very nice comment, glad you enjoyed it! 

Maybe a little server with a "highscore" rank would improve the replayability of the game :)

Thanks! :) Hope your child also loves playing it! :D

Hey, thanks for your time!

You are right, there is no close button. I had in mind the idea to export to web to embed it - this is what I didn't think of having a close button, but in the release day I saw pretty important differences in the way it was displayed in itchio, so I had to fallback to native windows. And, of course, didn't think of that. New learning for the next time: take time for the itchio size, or add an esc button :)

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I am super happy to announce my first game for a game jam: Jump together!

https://hpcergar.itch.io/jump-together



It's an short, lighthearted arcade/rhythm game where we play a girl skipping the rope. Do your best to keep the rhythm, because there are some mischievous kids trying to bother you... But this isn't just about surviving—it's about bringing everyone together.

A little emotional candy for you :)

Thanks for playing! I am also happy to play other people's games in time.